But with ten games in development and its Real World Platform getting better all the time, Niantic remains a company to be reckoned with – and one that can clearly survive even the toughest times. Can Nintendo and Amazon disrupt the free-to-play market with a new business paradigm? With an evidently strong stable of developers, including Big Farm: Mobile Harvest studio Goodgame, the question on most lips when it comes to Stillfront is, ‘who will it buy next?’.

Farm, Clash, Boom, Battle, Brawl! Talk about Supercell's games! ... 17 new (and 1 WTF) Android games from the week of September 14, 2020.

And now, thanks to an already stellar 2020, it’s climbing ever higher. Launched in June 2020, latest game My Talking Tom Friends exceeded 100 million downloads in just over a month, adding to an already impressive 13 billion downloads across the company’s catalogue.

Time will tell.

A large part of that comes down to internal team TiMi Studios, the developer behind the beast that is PUBG Mobile and China-only sister title Game for Peace, which cleared $3 billion in revenues in July 2020 and is consistently one of the top-grossing games across the mobile market.

Finland mobile games developer Supercell, which is owned by China technology company Tencent Holdings, has been. Let’s remember Clash Royale has now cleared an estimated $3 billion in revenue just over four years since launch. It's been a difficult year, and it isn't getting any easier. Even after eight years, Clash of Clans ranks in the top 5 most popular strategy games in the iPhone App Store. Real-time interactions, How a last-minute university course switch lead Tom Van Dam to ByteDance and China, Jam City's John Peterson on the continued growth of the studio through M&A, Starloop Studios CEO Jesus Bosch discusses why developers are looking to partner more closely with outsourcing firms, POC in Mobile: Fellow Traveller's Des Gayle on what's changed in the games industry and what hasn't.

Playrix has been a dominant force in the casual mobile gaming space for some time now, and the last 12 months has seen it go from strength to strength, thanks to a string of acquisitions, impressive revenue milestones for its evergreen titles, and interesting moves for the future. Playtika has certainly had an interesting year, with subsidiaries Wooga and Seriously continuing to perform well through their June’s Journey and the Best Fiends franchise, which cleared $285 million in lifetime revenues in late 2019.
Look over this list and you’re sure to find plenty of companies that have at some point received investment from the Chinese behemoth, and some that may even be owned by it, if only indirectly.

Gree accused Supercell of using its patents - particularly for its popular titles such as Brawl Stars, Clash of Clans and Clash Royale. Apple Sued By China AI Company Over Alleged Infringement Of Voice-Recognition Patent, Japan Tightens Foreign Ownership Rules For Key Companies Such As Toyota And Sony, Huawei Launches Suit Against Verizon Over Alleged Intellectual Property Infringement, American And United To Cut Combined 32,000 Airline Employees, Amazon Says At Least 19,000 Workers Contracted Coronavirus, Major U.S. Airlines Prepare To Furlough 32,000 Personnel As Gov't Stimulus Hopes Crumble, JPMorgan Chase To Pay Almost $1 Billion For Spoof Trades, Huawei OK To Be 'Vivisected' To Prove It's No Security Risk, Boeing 737 Flight Evaluations Completed Without Incident; FAA Optimistic, Frank Lampard Needs To Make Adjustments For Kai Havertz To Play Better, COVID-19: How Super-Spreaders Swept Hard-Hit India, U.S. President Trump And First Lady Are Positive For Coronavirus. 1) This idea is a good idea, but according to Supercell and HayDay, it would take up too much power or something to do day and night. ", Any form of content creation goes here! To reset your pass, please enter your email below and submit. CyberAgent is another studio that is little-known outside of Asia, but is seeing fantastic revenues regardless. EA continues to make significant revenues from long-running mobile games like Star Wars: Galaxy of Heroes and FIFA Mobile, but new releases are often few and far between. But you’ll almost certainly have heard of the games it’s worked on in Southeast Asia. Retrieved 5 January 2014. Think of GungHo on mobile and you’ll probably think of one game in particular: the ever-popular Puzzle & Dragons. Finland mobile games developer Supercell, which is owned by China technology company Tencent Holdings, has been ordered to pay $8.5 million in back royalty payments to Japan company Gree. By itself, Supercell ranked as the fourth-biggest publisher by revenue, according to a March report by researchers at App Annie. East Side is also looking to grow the idle game market with its IdleKit SDK, which was used in Dragon Up: Idle Adventure from Night Garden Studio, and likely in more games to come. Gree reported 71 billion yen ($680 million) in revenue last year but it and other Japanese game developers were starting to see falling revenue, in part from overseas game competition, before the pandemic lockdown gave a boost to sales.

And SYBO Games has capitalised on this success by branching out into merchandise, teaming up with Walmart, Hot Topic, and Redbubble for lines of apparel and accessories based on the series.

Of course, even with a yearly decrease, the developer’s 2019 revenue came to $1.56 billion from just five games – impressive, no matter how you slice it. And it continues to operate Dragalia Lost in partnership with Nintendo, the latter’s first and only original mobile IP.

South Korea-based studio Pearl Abyss has made a splash into the mobile market this year by bringing its highly beloved Black Desert Online game to mobile devices in the west. A great place for discussions outside the farm! The studio now boasts over 3.7 billion downloads and 300 million MAUs, thanks to a staggering catalogue of games too numerous to mention separately here. It’s already cleared $1 billion in lifetime revenues, around two years after launch, from 450 million registered users. Take Speed Drifters, the name Tencent’s QQ Speed goes under outside of China.

A federal jury in Marshall, Texas, made its decision late last week. With its top titles continuing to bring in money, and new ventures starting to take form, Playrix’s future feels very well grounded. With its mobile division passing $1 billion in lifetime revenues, one key question now is which of Nintendo’s many beloved IPs will see its own mobile outing next. Having technical problems? And it’s a developer which obviously still holds weight in the industry, securing licences from Lego and Disney for numerous games, and maintaining an average of 1.6 million downloads every single day.

The studio’s work on pushing the game into the esports arena will surely only help boost those numbers. Scopely’s rise through the Top 50 ranks is nothing short of meteoric – only two years ago it clocked in at #33, before leaping into tenth place for 2019.

The last year saw Disney Emoji Blitz and Harry Potter: Hogwarts Mystery reportedly clear $100 million and $154 million in revenues, respectively, while the studio also launched a new game with a major IP in the form of Frozen Adventures. U.S. Magistrate Roy Payne said similar cases in the district were able to proceed without issue. And on top of all that, it’s listed itself on the Hong Kong Stock Exchange, reportedly raising $2.7 billion in the process. It’s an interesting proposal, and no doubt helped push the title to clear 1 million downloads in a month – something it is surely looking to replicate with its next release, presumably featuring the same influencer incentive.
We thought in 2019 that Zynga had done a fantastic job turning its business around, finally getting the most out of the mobile market, and growing rapidly.

The jury rejected Supercell’s invalidity arguments. Another top performer is KartRider Rush+, which saw 10 million downloads in two weeks. With Minions Rush nudging ever closer to 1 billion downloads and racing stalwarts Asphalt 8: Airborne and Asphalt 9: Legends continuing to draw in revenues, Gameloft’s road to its 21st birthday looks smooth.

Nexon also picked up FIFA Mobile for its domestic market, which scored 1.2 million downloads within a day of launch.

Also Read: Tencent nears deal to take gaming firm Leyou private. mobile; Games considered among the best; Game of the Year awards; Negative reception; Development. All your ideas have been suggested before, but HayDay won't do them for some reason or other.

Niantic hasn’t just kept its spoils to itself, either.

Recent months have seen Lego fully embrace the world of gaming – and not just because of its partnership with Nintendo on the impressive new Super Mario sets. Most-played mobile games by player count (with at least 10 million) Game Number / downloads As of Release date Publisher(s) Ref. Not only did it pick up the Trolls licence for a casual bubble shooter, it also published Matchland and Transport It Tycoon, further diversifying its portfolio. This page was last edited on 11 September 2020, at 21:06 (UTC). Games. Jump over to Hay Day's Discord server to chat in real-time with fellow farmers and occasionally with Hay Day team members! And its licensed titles consistently see pretty staggering results – like its 4v1 take on Tom and Jerry, which accrued over 100 million players within its first year of release.Indeed, its ability to acquire and effectively utilise licences is precisely what makes NetEase so exciting currently, with a trio of games being of particular interest: Marvel Duel, Lord of the Rings: Rise to War, and Harry Potter: Magic Awakened.

It’s been a tough year for every developer, but Kwalee has taken the shift to remote working in its stride.

Glu’s 2019 financials show an overall upwards trend to its bottom line, largely thanks to Design Home, Covet Fashion, and the MLB Tap Sports Baseball franchise, which has now cleared over 40 million downloads since its first entry.

Supercell is closing development for Rush Wars.

Tencent bought an 84% share of Supercell for $8.6 billion in 2016. The title is now estimated to have cleared $500 million in lifetime revenue and makes regular appearances in monthly top-grossing charts, so expect it to become another mobile gaming unicorn before long. It’s clearly caught the eye of TV execs, with the studio launching a game based on It’s Always Sunny in Philadelphia and securing The Goldbergs IP for another title. London-based Hutch Games has proven itself to be a master of racing titles, both with its original IP and a particularly big licence now in its catalogue. All of the arguments were rejected by the jury. It’s no surprise that Bandai Namco’s main successes in mobile come from its anime titles, especially given its involvement in some of the biggest franchises available. We’re also starting to see the first signs of life from Com2uS’s deal with Skybound Entertainment, with the developer now working on a new Walking Dead game while the entertainment firm puts the finishing touches to a Summoners War comic book. Post it here! RH69. The Angry Birds franchise is now over a decade old, and while the IP may have lost a little altitude in recent years, Rovio has shown signs that it’s planning to bounce back very soon. It’ll be interesting to see what AppLovin has planned for this former titan of the mobile market.