These are all the cards we currently know about that are coming in Wave 8, I am hoping to hear about the others soon, maybe another article before Christmas from FFG. This ship enters battle with an extra salvo token and can spend a defense token while its speed is 0, making it particularly difficult to bring down. Now that the Rebellion has amassed the power to sweep away the remnants of the Empire, some of its most well-known figures must step into new roles if they hope to usher in this new era. Now I don’t think Shriv is a great fit for the Starhwak; it’s too slow to use him well, and you’re likely better off taking gunnery teams.
}); With its heavy armament, the imposing Starhawk-class battleship can easily go toe-to-toe with a star destroyer and the Nadiri Starhawk Expansion Pack gives you two different ways to add one to your fleet. innerWidth: 200 Captain Brunson comes with a different restriction in that you need to be close to an obstacle, but it’s really not that hard to do. As they do, a powerful new battleship leads their fleets: the Nadiri Starhawk. But a weapons team led by innerHeight: 309, The upgrade bar and all other aspects remain the same.
Shriv participated in the liberation of Sullust from the Galactic Empire. Concord, }; Positioning is key in the squadron game and wedge lets your generic squadrons be in the right position at the right time, he will likely see play in a lot of squadron heavy fleets, because of how good he can be at setting up yavaris, and because he is only good at setting up generics, we might see Reekian die down a bit. He’s got the pretty cool ability to take up one enemy upgrade card of pretty much any type. This card simply changes your blue anti squadron dice to red ones when you are attacking an unengaged squadron. You can use him with your E-wings to disengage and snipe past some escorts. Shriv Suurgav was a Duros male who served in the Alliance to Restore the Republic and the Resistance. Stats wise this thing is pretty beastly. $(document).ready(function() {
he is very good, because most rebel ships that can take him there wepon team slot is pretty flexible as they can get rerolls from some other source and they really don’t care about gunnery teams, you can make the argument that the Kuat does not largely care as it can take leading shots for rerolls in all achs, but if you take the equivalent MC-75 Armored cruiser you are still 5 points cheaper than a Kuat Vader, same difference as a hammerhead and a Vader raider, shriv is perfectly costed for the faction that he is exclusive too, and yes the Starhawk would be a more expensive delivery option, but I would argue that it would be far more effective at leveraging the loss of ECMs than any other ships in the game: Starhawk Battleship Mark I (140) It’s got a forward armament to rival ISDII, better side armament and a similar rear.
innerHeight: 309, innerHeight: 514, var opts = { Star Wars: Armada is an epic two-player game of tactical fleet battles in the Star Wars galaxy. For the cost of a squadron dial, they can strip a key upgrade card off an enemy ship at close range, forcing them to switch up their strategy in the middle of battle. });
Still being able to tag enemy ships far away and slow them down is pretty good, even if it comes at a high cost. Lastly we have Unity the only title that works on Mark I and Mark II ships.
A red anti-squadron die is the only die in Armada that is more likely to produce no damage than to produce damage, meaning it is very inconsistent and in armada consistency is king. }); She will help the Onager the most as that is what she comes in so that is likely where you will see her. Okay again another bit of a mixed feeling for me on this one, she is obviously better as second player, as you can set the red die to any face not just a blank face. In particular you can do this during a Salvo attack, allowing you to ready the Salvo token again and keep shooting back. Choose and discard 1 , , , , , , or upgrade cardequipped to that ship." Along with the Onager-class star destroyer, it is the first ship to feature the Superweapon upgrade icon. Agate also comes as an officer upgrade, and I like this version a lot more. }); }; I also wonder if you can combo the evasion token, with Officer Agate and Turbolaser Reroute Circuits for some kind of infite refresh loop? iframe: true,
Both the Starhawk-class Battleship
FFG has finally released a preview for the Rebellion’s new heavy hitter, the Nadiri Starhawk. Shriv Suurgav is a supporting protagonist for the campaign of DICE's Star Wars Battlefront II. to a ship as an officer for a fraction of the cost, granting you the ability to ready an exhausted defense token with a red or blue critical result, even during a salvo attack. and then you factor in Raddus and it's just a no brainer Shriv while slightly more limited is easier and cheaper to use, for the rebels than Vader is for the Empire. With the salvo defense token setting the tone, the Starhawk ushers in a new era of Rebel capital ships.
Massive Star Destroyers fly to battle against Rebel corvettes and frigates. Okay maybe that is a little far, but this takes up the turbolaser slot you need to do something nice to get that spot. It seems she wants to be put on a ship that does not want to resolve a command as a full dial, but would not mind getting a token effect I could see an arquitens really liking an engineering token to move shields around, but again comms net.
Despite the sarcastic and cynical exterior that he portr… So overall the Mark I is slightly better at close range, and the Mark II slightly better at long range, but the lack of any ordnance upgrade slot means the Mark I can’t really take advantage of black dice.
innerWidth: 300 Because he happens at the very end of the round he is also extremely good at setting up a yavaris attack. works closely with its squadrons to eliminate opposing starfighters before they become too much of a threat. I would not even call it that I would not even put this card in a dumpster fire, it is completely and utterly useless.
This can be a real game changer against big enemy ships, breaking up a powerful combo or simply removing Gunnery Teams. Wedge Antilles Pre-order your copy of the Nadiri Starhawk Expansion Pack (SWM32) at your local retailer today or online through our website—with free shipping in the continental United States—here! ... • Shriv Suurgav (6) • Leading Shots (4) • H9 Turbolasers (8) = 158 Points. The ship also gets Weapon Teams, Offensive Retrofit, Turbolaser and Ion Cannons, meaning you can take the ever popular leading shots/gunnery team combo, or do you own thing.
Unfortunately she only seems to work on the ships shes on, and as such doesn’t provide a fleet wide bonus. meanwhile, excels at avoiding enemy fire while it closes in on enemy ships. }; Speed-0 (full implementation): Menu now has option to place and notch the man tool in r/l positions, as well as execute speed-0 maneuvers. The downside here is to pull that off you really want to go last one round and then first the next, which given the cost of the Starhawk, wont be easy. In the days after the Battle of Endor, Suurgav was contacted by Imperial defectors Iden Versio and Del Meeko of Inferno Squad. Anyway back to her as an officer she is a red or blue crit effect, you exhaust her card, and ready one defense token, this will also work on salvo attacks, so that is nice. It just seems like I am running in circles to resolve this command that planning well with comms net flotilla could do just as well, or even hondo. can help you even the odds. "They don't call me Danger Leader for nothing."
There is a lot more behind the cost of the Darth Vader boarding team card than one might think. Preview the Nadiri Starhawk Expansion Pack for Star Wars: Armada, “Winning does not mean won.”
Go AD FREE today! She’s not going to be easy to take down.
$(document).ready(function() { Let’s dig into what the ship has to offer. Sorry but, this card is garbage.
–Kyrsta Agate, Star Wars: Aftermath.
In particular a low ship count build, say a souped up Starhawk, max squadrons and one flotilla, could make use of her. };
So it’s a tall order for Reeva to compete with Brunson, but I think with smart shield play it can be done, but you also have to be playing against the right list as well, as let’s be honest the only way she will be able to compete with Brunson is if you get to use a brace twice a turn without discarding it, and the first time you use the brace you use the brace each round you can’t really count that damage Reeva saved you it’s the second time you brace that she starts saving you damage, and without an engineering command of some kind you will likely only get to use her 2, maybe 3 times, and that has to make up a good chunk of damage to be worth taking over Brunson, and that is before you include that your brace could get locked up by an accuracy anyway, meaning you get almost no value from Reeva in that case. It seems FFG is trying to push out/decrees the number of aces that hit the table, as right now when a list take squadrons from tournament data statistically over half of the squadron complement is aces.