She was number one on the … Her forward and back throws can be used close to the edges of stages to potentially set up for edge guards, especially against fast fallers such as Fox and Falco. With her fast movement she is able to quickly get enemies off the stage and quickly follow them with a wavedash back onto the ledge.

Sheik, however, has poor air speed(tied for 5th worst among the cast) and a rather high short hop. Sheik was one of the first characters announced for Super Smash Bros. Melee on 7 July 2001 at E3. With long legs that create large hitboxes that stay out long, Sheik can easily cover many recovery options with her aerial attacks. Sheik is a character that, as a ninja of sorts, fits the "hit-and-run" character archetype. This page was last edited on 5 January 2020, at 16:02.

Krudo is a Super Smash Bros. Melee Sheik player from Florida. One of Sheik's greatest strengths is her overall mobility, being among the best in the game both grounded and aerial, boasting the fifth fastest walking speed, eighth fastest dashing speed, above average traction, high air speed and air acceleration and the ninth fastest falling speed. This page was last edited on September 13, 2020, at 16:40. Sheik currently sits on the tier list as the third best character in the game. Sheik does a quick swipe in front of herself, semi-spiking the opponent with very high knockback. Sheik possesses very good tools to edge guard. As a result of havi… Though all of Sheik's moves are good and have good knockback, a few of her moves stand out among the others. [2][3] Sheik is used often in competitive play and relies on her great chaingrab, combos, forward aerial, her excellent speed, and projectile. With the exception of the third method, Sheik must then be defeated on Gerudo Valley. Apart from this, Sheik does not have many options that are safe on an opponent's shield, and therefore, her approach game is weak. Sheik is one of a handful of characters to have a fully invincible ledgestall.

Sheik is considered to be a minimally demanding character to play technically, making her an ideal choice for more cerebral players. Sheik does a quick swipe in front of herself, semi-spiking the opponent with very high knockback. He is currently ranked 2nd on … She was number one on the tier list up until the 8th version, when Fox took the top. She now sits comfortably at fourth. Aside from an intimidating arsenal of throws, Sheik is a force to be reckoned with on the ledge. Accessed by using Zelda's down special in game or by holding A during stage load, Sheik is notable for her good edge guarding tools as well as her exceptional ability to tech chase characters. However, she is the eleventh lighte… Sheik is a very agile fighter, possessing a fast dash, high falling speed, good jumping prowess, and very quick, combo-friendly attacks. It is usually used as a combo finisher, and is commonly used after forward tilts on fastfallers or down throws on floaties as a KO setup. One of her only safe approaches is to fall from a platform and shoot needles (her neutral-b) and then follow this into a grab. Overall, Sheik is a cerebral, mental-game-based character with great defensive options, safe ledge options, a great projectile, a great edgeguarding game, and the best grab game of any character in the game. It is especially deadly when used offstage, as it can easily gimp characters with poor recoveries, such as Falco and Dr. Mario. https://liquipedia.net/smash/index.php?title=Sheik&oldid=223205, Pages using images without license information. She is simple enough to play, and her punishes require more reads and timing as opposed to technical skill. In conjunction with her down throw and boost grab, Sheik's dash attack, up tilt, and forward tilt allow her to easily tech chase her enemies. Play VS. matches, with Sheik being the 47th character to be unlocked. Sheik's down throw has a certain knockback that places thrown characters very close to her, giving her time to chase the opponent after they recover from the throw or even chaingrab the opponent. Sheik was one of the first characters announced for Super Smash Bros. Melee on 7 July 2001 at E3.

Complete one of the following: 1. Sheik's down throw also allows Sheik to techchase fast faller opponents such as Fox, Falco, and Captain Falcon to high percents. Her forward tilt into forward air is another easy way for Sheik to get kills. She is a very potent defensive character, perhaps the best defensive character in the game, but she suffers from a lack of reliable approach options. This is short I know, I plan on making it long in the future. This means she is able to remain on the ledge with complete invincibility, and the only way she can be kept from stalling until a time-out is if the opponent steals the ledge in between her repeated Up-b's. 2. It is Sheik's second most powerful move, only behind her sweetspotted up smash, and is among Sheik's most useful finishers. While only a portion of her moveset can reliably KO to compensate for her speed, such options are very reliable combo finishers at most percentages, greatly offsetting her power loss. It is especially deadly when used offstage, as it can easily gimp characters with poor recoveries, such as Falco and Dr. Mario. From SmashWiki, the Super Smash Bros. wiki, https://www.ssbwiki.com/index.php?title=Sheik_(SSBM)/Forward_aerial&oldid=1473968. She also has high gravity, which makes her mobility better, but leaves her more vulnerable to vertical knockback. Have Sheik join the player's party in World of Light.
For these reasons, Sheik sits at 3rd on the current tier list, making her one of the most viable and powerful characters in the game.

Clear Classic Mode with Donkey Kong or any character in his unlock tree, being the 5th character unlocked after King Dedede. 3. This, coupled with her ability to quickly attack or grab from the ledge with invincibility, gives her the best ledge game out of any character. It is Sheik's second most powerful move, only behind her sweetspotted up smash, and is among Sheik's most useful finishers.


Stealing the ledge from a stalling Sheik is risky and difficult, giving her the safest ledge option in the game. She can true chaingrab a plethora of characters, including Pikachu, Yoshi, Sheik, Mr. Game and Watch, Bowser, Donkey Kong, Pichu, and Ness.

Her quick needle projectile also allows Sheik to stop her opponents from returning to the stage without putting herself in danger. Just another bump for ya! Sheik is used often in competitive play and relies on her great chaingrab, combos, forward aerial, her excellent speed, and projectile.