It can be canceled and has good histun, enabling follow-ups. Which is good because this leads to landing lag. Use Smashboards links to get your gaming stuff and support the site, Super Smash Bros. SmashBrosCrusade Wiki is a FANDOM Games Community. It's DI'able by some opponents but not all.

Ryu is in a new type of game in SSBC, but some of his strategies used in Street Fighter remain useful.

This is where you imagine that your control stick is your computer's numpad, and assign each number onthe numpad to a direction, and then write out the motions as a string of numbers. Ryu is one of the most famous fighting game characters, and he has appeared in every Street Fighter game and every crossover Capcom fighting game. It also makes the opponent afraid when they jump in the air which sometimes leads to air dodges. It hits twice and does more damage. Ultimate Edition, Nintendo Super Smash Bros. Ryu doesn't have a strong edgeguard game which is Little Mac's biggest weakness. By jumping and flicking the C stick in the direction he's facing. JavaScript is disabled. A chargeable punch that stuns the opponent when used as a counter or when charged at least 2/3 to maximum. This site uses cookies. Fortunately, Ryu's Hadouken and aerial attacks make him one of the more versatile characters at Edgeguarding. Think Yoshi's standing jab except you can move forward with this bad boy.

Hits twice for 13% damage. Currently, as of Crusade version 0.84, Ryu has the most alts, with a total of four alts. For Super Smash Bros. It's a bit slower than most of Ryu's moves, but a great KO move. It's a bit slower than most of Ryu's moves, but a great KO move. Boards; Super Smash Bros. This is similar to shield dropping in Melee. The version with no knockback is performed by simply holding attack in close proximity of the opponent. 10%. Super Smash Bros.

Prefer slow Hadoken], [Begins to work around 10% but stops working at mid %s depending on weight, fall speed, etc. Welcome to Reddit's finest Smash Bros community! Short-hop N-air at earlier %s; Full-hop N-air at later %s. This is Ryu's signature spike, a downwards punch. Watch the video for a tutorial. Official Captain Falcon and Frothingslosh of the Smash Ultimate board Switch FC: 5175-3136-4330 .

Ultimate Edition - Switch. Can also break shield if already slightly damaged], U-air (Second hit) (Tight timing, Tall characters), D-air > M-Utilt (No Knockback Version) > Shoryuken/Tatsumaki, [Most devastating combo from a falling aerial, but it’s very tricky. ".

After the first hit of u-air, you can cancel into a tatsu or a shoryu. Kills around 90%. Might be able to sneak in a L-Utilt between L-Ftilt and Shoryuken/Tatstumaki on Larger scale characters.

Lets see, any other terms you've encountered that you're confused about?

Using this notation the special move notation above can instead be written like this: Focus Attack Dash Cancel = 2+Hold B+44 or 66. Going hard in the paint with Ryu. His f-tilts are not. News and features. Also note that you do not have to input forward, down, down-forward. Initial hit of N-air at lower %s and late hit at higher %s. Ryu, unlike other characters, can select from one of three Final Smashes on the Character Select Screen. The easiest shortcut is down forward, down, down forward (df, d, df). It's fairly quick and has a lot of priority, making it a good alternative to Shoryuken for knocking enemies out of the air.

It has some ending lag, so be wary of punishment if used up close to an opponent. It can also be canceled into focus attack. One of the most stylish combos. 15%. Ryu's moves excel at discouraging opponents from being too close or too far away. If use Hadoken, prefer slow version. I’ve managed to string about 4 continuous U-airs for a true combo, but enemy percentage will determine how many you can do], FA > Dash Cancel Forward > M-Utilt (No Knockback Version) > Shoryuken, [Optimum and easiest kill confirm from a FA across the whole cast. I'm still trying to figure out a way to b-reverse fire hadoukens. Ryu turns backwards and does a backwards kick. Samurai Shodown. Ultimate, GameCube Controller Super Smash Bros. Ending with Shoryu can grab a stock beginning at approximately 40-60%], [Low to Mid %s. Super Smash Bros. This is AMAZING for catching sidesteps, rolls, tech chases, and punishing a laggy move from mid range. qcb - quarter circle back aka d, db, b aka Tatsu, QCF = Quarter Circle Forward, Hadoken motion, QFB = Quarter Circle Back, Tatsumaki motion, HCF = Half Circle Forward, Red Fireball motion, FADC = Focus Attack Dash Cancel (press left or right twice quickly while holding a focus attack to cancel out of it. The earlier the percent, the later you have to hit the N-air. Ryu does a crouching low kick that's quick with decent range. The axe kick from Street Fighter games. TRUE Shoryuken out of shield is a great punish tool. Ryu's True Shoryuken Invincibility - This shows the difference between his regular Shoryukens using upb and the dragon punch motion True Shoryuken. The hitbox is positioned up and in front of Ryu, making this move good for juggling. Ultimate on the Nintendo Switch, a GameFAQs message board topic titled "Do you use Ryu/Ken's input commands? Basically the title. But tldr you can buffer both the motions of Ryu's specials and the A/B button themselves. Start combo at Mid %], [Optimal near ledge. can finish with a Shoryuken depending if you need to hit after first or second hit of U-air], [U-air can combo into more U-airs at Mid%.

It can be canceled into a Special Move on contact. Then shield releasing and inputing a down, to down forward motion before pressing A/B. For a better experience, please enable JavaScript in your browser before proceeding. The best way to do this is to b-reverse your grounded hadoukens from a dash or a perfect pivot. Henceforth, Ryu has light (tap), medium (told), and heavy (smash attack) normals. Here are some videos I made to help out with understanding him. His Focus Attack from Street Fighter IV also makes an appearance. Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts! Don't be afraid to raw shoryuken people out of the air. Ryu punches his foe in the stomach. 13% at the start, 10% as Ryu rises. In 0.9, this number has been reduced to 3. Upon connecting with the first hit, Ryu can cancel into a Special Move.

Might be able to sneak in a L-Utilt before the M-Utilt depending on opponent SDI and weight/fall-speed class], [Kill confirm. •Since update 3.1.0, M-Utilt now has 2 versions of itself: One has knockback, the other doesn’t. Ryu performs a high knee strike. A Brief Look into Ryu's Neutral Game - Pay attention to the footsies, the zoning, and the anti-airs.

Deals up to 9%. It has little horizontal range, but lots of power.

It has deceptively good priority, but not a lot of range.

If you use Hadoken, prefer quarter-circle], [Strict timing to hit sweet-spot of shoryu], [Begins working around 45%, though the earlier the percent, the lower to the ground you have to be when landing the D-air. Ryu is also a slow-moving character, so controlling space around him is very important. Ultimate. I really enjoyed Ryu in 4 and I'll probably main whichever of the two is better. It's fairly powerful, but easy to punish. The "collarbone breaker" move from Street Fighter II, where Ryu moves forward while delivering a downwards punch. It's not too difficult to grasp, but I can understand Smash players having a hard time if they're unfamiliar with Ryu. Ultimate; All Input Commands With Ken? I have no idea what f-smash is supposed to be based off, it's definitely not a SF4 move to my knowledge. For example, when Ryu connects with the first two hits of his Jab, he can directly go into a Tatsumaki Senpuu Kyaku for a combo. It also puts you into free fall after use. Here is a table listing his Special Moves and Final Smashes: Ryu's signature Hadouken move. Ryu's up-tilts, down-tilts, and jab are special cancellable. To avoid future confusion and reddit circlejerk jokes, the word you're looking for is "fare". DP = Stands for "Dragon Punch" The alternate name for the Shoryuken. Negative Edge and Buffering - This is REALLY important. Ryu - Street Fighter - [60] Ryu from Capcom's iconic Street Fighter series joins the world of Super Smash Bros. to continue his quest to be the strongest he can be! EX version: 5% per hit. Mortal Kombat 11 . Strongest combo for lighter characters when D-air combos won’t link. As of now, I recommend using this combo the most after a FA. It hits once when Ryu raises his leg, and again when he brings it down. This one KO's more often than Forward Throw. Ryu performs a flying side kick. A high-powered, multi-hit stationary Tatsumaki Senpuu Kyaku that hits many times and deals powerful horizontal knockback. Side Smash. This is a solid vertical finisher. DI can make difficult], [Extremely Strict Timing. Understanding how the negative edging works, the buffering system, and the shortcuts will also help reduce a lot of misinput people get when playing Ryu (accidental shoryukens and tatsus). Can utilize to spike at ledge], [Between around 81-91%. At earlier %s, an U-air can possibly act as a frame trap limiting opponents options.]. Ryu's True Shoryuken Invincibility - This shows the difference between his regular Shoryukens using upb and the dragon punch motion True Shoryuken. Very Reliable], [Nice combo but is outclassed by combos with M-Utilt (No Knockback Version). 15%. Ryu may also be played as Evil Ryu, a version of Ryu that has given into Ryu's dark side and has a different set of attacks. The EX version can be used by pressing Right or Left (depending on the direction Ryu is facing) just after the move begins. Ryu's Elbow Infinite (U-tilt) - Yes, this works. It's a short video but shows briefly how to implement some of what I explained above with some of what I'm about to explain below.

Very strong and deadly combo across the whole cast. 15%. It has less height which allows you to land on the ground quicker. These are techniques that also exist within the Street Fighter scene that can make the inputs of Ryu's moves much more clean, concise, and consistent. Ryu's signature backwards roll throw. Ryu is currently ranked TBA. 15%. The goal is to be able to land, run forward, and hit the M-Dtilt while the opponent is still in shield hitstun from the Shakunetsu], GameCube Controller Super Smash Bros.

Ryu slams his foe into the ground behind him, bouncing his foe into the air a bit. When at medium-range distances from foes, Ryu has few options, so keeping foes out of that zone is Ryu's primary goal. How do you think little mac fairs against ryu? Common name for the Shoryuken motion. 8%. Ultimate Ryu Guide. Releasing the A/B button (while held down) also counts as a "button press". Does 3-4% with the first hit and 7% with the second. I am a pretty old Ryu main, playing him since around the time of him being released in Smash 4, so I have poured all of my knowledge into this guide. Use when you know you are already at prime %s to take stock], FA > Dash Cancel Forward > D-air > M-Utilt (No Knockback Version) > Shoryuken/Tatsumaki, [Most devastating combo from a FA, but it’s not that reliable in an actual match. He and his fellow fighter Ken Masters use a form of martial arts that was rooted in an assasination style and taught by their master Gouken. [Mid to High %s. His Hadouken is an excellent projectile, being one of the largest and is relatively damaging for its speed. Can someone from the traditional FGC or SF community give me a run-down on common acronyms/terms unique to non-Smash fighters? Ryu's crouching uppercut move. Ultimate Edition Pro Controller - Switch, Nintendo Switch Super Smash Bros. After 100% the opponent gets launched too far away from N-air], [Low%. Obviously the game isn't out yet, but based on what we've seen do y'all think that Ryu or Ken will be the better character? Press J to jump to the feed. Combos which utilize the no knockback version will state “(No Knockback Version)” next to “M-Utilt.”. Which is good because... well, you understand. Works best on fast fallers. He brings along his own playstyle into the game, as well as his own stage from his home series, Suzaku Castle. Can cancel the U-air into a Tatsu or Shoryu if wanted.