You call upon the spirit of dragonkind, gaining greater resilience, mobility, and fierceness from the blessing of these great beings. Benefit: You gain a +2 bonus on all damage rolls you make using the selected weapon.
Harsh conditions or long exertions do not easily tire you. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.
When you channel positive energy to damage undead or channel negative energy to damage living, you do not affect allies. Your melee attacks ignore the miss chance for less than total concealment, and you treat opponents with total concealment as if they had normal concealment (20% miss chance instead of 50%). If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level). When making a full attack with a ranged weapon, you can fire one additional time this round at your highest bonus.
Your spells have the maximum possible effect. This bonus increases to +4 when attempting to break free from a grapple. Benefit: You can rage for 6 additional rounds per day. Your spells break through spell resistance more easily than most. Your dashing style and fluid fencing forms allow you to use agility rather than brute force to fell your foes. Make a Persuasion (intimidate) check to demoralize all foes within 30 feet who can see your display. Benefit: Choose one kind of light or one-handed slashing weapon (such as the longsword). The effects of this feat do not stack. An enemy being moved by a bull rush does not provoke an attack of opportunity because of the movement unless you possess the Greater Bull Rush feat. The weapon must be one appropriate for your size. It’s not the build you’re looking for since you want sword and board...but I’ve always been partial to scaled fist monk/sorc/dragon disciple. Precise Shot, BAB 11, DEX 19, Point-Blank Shot. An unarmed strike is always considered light. With a light weapon, elven curve blade, estoc, rapier, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. Benefit: Choose one energy type (acid, cold, electricity, or fire). You can make your spells last twice as long.
How often a character is allowed to choose a new Feat depends on his Class. How often a character is allowed to choose a new Feat depends on his Class. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage. Benefit: You gain a +1 bonus on all attack rolls you make using the selected weapon. You deal extra damage when using this weapon. When you score a critical hit on a foe, your target immediately becomes exhausted. Either 2H/heavy armor, good AC that can also do some spells? A successful Fortitude save reduces this to dazzled for 1d4 rounds. Any help would be very much appreciated, so thanks in Advance. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. Benefit: Whenever you are adjacent to an ally who also has this feat, you receive a +2 competence bonus on all combat maneuver checks. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the bonus to damage increases by +2. Same with with 1H/shield. This feat gives the character an ability to perform the dirty trick combat maneuver. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. This bonus stacks with the bonus from Elemental Focus. You have mastered the impenetrable fighting style. I think Eldritch Knight would be for this, but if something else would be better feel free to let me know. When you use Pummeling Style to make an entire full attack or flurry of blows against a single target, if you hit with any of your attacks, you attempt a trip combat maneuver check as a free action. There are also some mithral full plates in the game, that have 25% ASF, leaving you with 5% ASF if you haev Arcane Armor Mastery. All trademarks are property of their respective owners in the US and other countries. Your spells of a certain element are more difficult to resist. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned. This bonus damage stacks with other sources of precision damage, such as sneak attack. Any spells you cast of that school are more difficult to resist. Feats are special abilities of each character, further setting them apart from comparable builds. The AC bonus granted by any light armor that you equip increases by 1. All rights reserved. Whenever you are wielding a shield and are adjacent to an ally wielding a shield who also has this feat, the AC bonus from your shield increases, depending on the shield wielded by your ally. But again, to really shine it would need Still Spell. If the attack hits, both arrows hit.
Your familiarity with a specific type of armor increases the amount of protection you receive from it. Select one spell. Feats often have a number of pre-requisites that must be met in order to select them during level ups. Its effects stack. Each time you take the feat, it applies to a new type of weapon. You gain +3 hit points. Thank you for the information. This bonus stacks with the bonus granted by Dirty Trick. An armor made of Mithral has -10% ASF, bringing the best type of medium armor (breastplate) down to 15%, so you can still cast without issues if you have Arcane Armor Mastery. Benefit: The barbarian unlocks a new ability to use while raging. You must choose to use this feat before the attack roll, and its effects last until your next turn. If you begin a new bardic performance during this time, the effects of the previous performance immediately cease. Not that Arcane Armor Mastery does NOT reduce the ASF of shields. Normal: Creatures do not provoke attacks of opportunity from being tripped. As i'm not all that familiar with Pathfinder, especially High Level Pathdinder, i wanted to ask for some tips. When using the weapon you selected, your threat range is doubled. Level Increase: +4 (A quickened spell uses up a spell slot four levels higher than the spell's actual level.) Take your favorite fandoms with you and never miss a beat. You are a master at your chosen weapon. This mod adds the Oracle class, new spells, magic-themed feats, character traits, and other fun things from PnP Pathfinder.NOTE: this mod was developed against the 1.2 beta. To gain one additional rage power he or she must meet all of the prerequisites for this rage power.
Pummeling Style, Trip, Improved Unarmed Strike, BAB 9 or. You can attempt to disarm a foe in melee as a standard action. If your ally is wielding a heavy shield or a tower shield, your shield bonus increases by +2. Was going with Human for race.
If your ally is wielding a buckler or a light shield, your shield bonus increases by +1. You can throw four additional bombs per day.
You take a moment to carefully aim your shots, causing them all to strike nearly the same spot.
You can cast spells in a fraction of the normal time. You excel at defending yourself from all manner of combat maneuvers. Benefit: You receive a +2 bonus on checks made to trip a foe. Wizard has the fastest spell progression to rank3 (level 5 compared to sorc at level 6).
For stats i was thinking 18 str, 13 dex, 14 con and 17 cha, New comments cannot be posted and votes cannot be cast, More posts from the Pathfinder_Kingmaker community, Continue browsing in r/Pathfinder_Kingmaker. Benefit: While you are flanked and adjacent to an ally with this feat, you receive a +2 circumstance bonus to AC against attacks from opponents flanking you. If the target has more than two legs, add +2 to the DC of the combat maneuver attack roll for each additional leg it has. Benefit: You do not suffer any penalties on attack rolls made with a shield while you are wielding another weapon. If your combat maneuver is successful, the target loses its bonuses from armor for 1 round. ... Dude, magus gets light armor proficiency and can cast spells with no penalty in it. When your base attack bonus reaches +4, and for every 4 points thereafter, the penalty increases by –1 and the bonus on damage rolls increases by +2. Once per round when you would normally be hit with an attack from a ranged weapon, you may deflect it so that you take no damage from it. You get a +2 bonus on Perception skill checks. Once per round when you would normally be hit with an attack from a ranged weapon (not including spell effects, natural attacks, or massive ranged weapons), you may deflect it so that you take no damage, as if you had the Deflect Arrows feat. Whenever you bull rush an opponent, his movement provokes attacks of opportunity from you and all of your allies. Characters and companions in Pathfinder: Kingmaker are assigned specific classes. Abjuration and necromancy as opposition school?
You can attempt to trip your opponent in place of a melee attack. Shield Master. You receive a +2 bonus on checks made to attempt a sunder. Special: You can gain Greater Weapon Focus multiple times. Choose one type of weapon. Combat Maneuver Feats grant Combat Maneuver Abilities that the player can choose to use actively in fights.