mewtwo Menu. The neutral aerial drags down the opponent to where Mewtwo can footstool to double jump cancel by using Disable, stunning the opponent so the player can choose what punish to go for. Disable can be reflected with Fox and Falco's Reflectors or a Perfect Shield. Palette Swap (Super Smash Bros. Ultimate. From Generation II and onward, Disable will disable the target's last used move. Disable is the only down special move used by Pokémon in the, The Japanese name of this move is related to the term. Instead, it much more resembles the effects in the Mystery Dungeon spin-off series where Disable will paralyze the opponent instead of disabling the opponent's attacks. Disable (かなしばり, Kanashibari?) Ultimate. The opponent will then become helpless until landing. … Disable is a Normal-type status move introduced in Generation I. From SmashWiki, the Super Smash Bros. wiki, https://www.ssbwiki.com/index.php?title=Disable&oldid=1430400. At Pound 2016 he placed first, showing off this new tech, using it in winner's finals against Marss. is Mewtwo's Down Special Move. The move is often considered impractical due to its short, narrow range (the opponent must be very close, in front of Mewtwo and at approximately eye level), but it can be used to disrupt an advancing enemy or stun them for a charged smash attack. Ganondorf stunned by Disable in for Wii U. It prevents the target from being able to use a specific move for several turns, though the exact mechanics vary throughout generations.

Mewtwo shoots out a short beam from its eyes in front of itself, and any opponent that is facing it will be Stunned for a short period. It behaves much differently than in Super Smash Bros. as it cannot cause confusion on the enemy in the Pokemon games. Mobile-friendly Frame Data for Mewtwo in Super Smash Bros. Disable is a non-damaging Normal-type move Pokemon games that will disable the last move used by the opponent for 4 turns. If the move is performed on a dazed character the target flies off taking 1% damage, but recovers upon landing.

Its depiction in the Smash series, in which it prevents the victim from moving entirely, is closer to how the move works in the Pokémon anime series and the Mystery Dungeon spinoff games. Regardless of these inconsistencies, if the player is good enough, the combo can be performed as an infinite. In Ultimate, Mewtwo's expression when performing the move is also used as its poisoned / cursed expression, and as a result, its irises flash green as long as poison or curse are in effect. However, by short hopping first, it can retain its horizontal momentum. The timing can be hard to dictate, but if the glitch is performed correctly the target will be sent high into the air, past the hoop.

Ineffective when airborne or not facing an opponent. In Generation I, Disable will randomly choose one of the target's moves unable to use for a certain duration of turns. The disable will also send foes flying anytime they are in either a dazed state from a shield break or in an aerial tumble. When using Disable, Mewtwo's irises turn yellow in Melee (green in Wii U/3DS), probably because of it using psychic power. Mobile-friendly Frame Data for Mewtwo in Super Smash Bros. Makes eye contact with an enemy to stun them. These are the variations: Like the other DLC characters, Mewtwo has no custom move variations (aside from the glitch ones in 1.0.6). It is part of Mewtwo's starting moveset in every game. If the move hits an opponent in the air, they will flinch but instantly recover after the freeze frames, taking no appreciable knockback. Also, if the enemy is rolling up a ledge using the R or L button, disabling them right at the end of the roll motion will cause them to get launched off the stage as well. In addition, the cooldown of Disable has decreased, and the stun duration for opponents has been lengthened, making it a very viable strategy to ensure a KO once characters are damaged enough, albeit still a risky maneuver. The move is often considered impractical due to its short, narrow range (the opponent must be very close, in front of Mewtwo and at approximately eye level), but it can be used to disrupt an advancing enemy or stun them for a charged Smash attack.

Special Move customization was added in Super Smash Bros. 4. Disable is also a weight independent attack, but it can't stun fighters if the knockback dealt isn't greater than 0 units. Performing Disable while running will stop Mewtwo in place. Also of note is that the effect of the stun will last longer the higher the foe's damage.

Ultimate. If the move is performed on an already stunned opponent in Melee, they will take knockback and 1% damage, but will recover when they land, but this was removed in 3DS/Wii U. Disable (かなしばり, Temporary Binding) is Mewtwo's down special move. This page explains how to successfully counterpick the champion mewtwo in the game Super Smash Bros. Mewtwo is a returning fighter in Super Smash Bros. Disable will also send foes flying anytime they are in either stunned because of a shield break, or in an aerial tumble. Don't be afraid to throw out a Disable from time to time, it actually has a fair bit of range and can even be used to out-space some sword-fighters if used properly. When using neutral aerial, the player must reverse aerial rush it so Mewtwo is in a position to footstool. This can be set up by using a neutral aerial while facing away from the opponent, although it is difficult to do consistently.

Mewtwo shoots out a short flash from its eyes, and any opponent facing Mewtwo and being right in front of it will be dazed for a short period. The effect of the stun will last longer the higher the foe's damage is.

Take your favorite fandoms with you and never miss a beat. In SSB4, Mewtwo can combo into Disable by footstool jumping a grounded opponent, immediately double jumping, and then using the move to cancel the double jump. ... (Disable) 16 52 -- Intangible on frames 10-16 1.0 4 2 -- -30 16—23 Grabs / Throws ... Up Smash — 9 frames. In SSB4, Mewtwo can combo into Disable by footstool jumping on a grounded opponent, then immediately double jumping and using the move.

Disable is the only down special move used by Pokémon in the Super Smash Bros. series that cannot be taught via TM or HM in the Pokémon series. In Super Smash Bros. 4, Mewtwo assumes a lower stance when performing Disable, thus lowering its eye level and allowing for the attack to connect with more enemies that are shorter than Mewtwo. Disable as shown by the Move List in Ultimate. This technique has been used consistently in tournament by Mewtwo main Abadango. Ultimate, originally from Pokemon Red and Blue.

The function of Disable in Smash resembles a different Pokémon move altogether: This page was last edited on June 4, 2020, at 08:22. List of Super Smash Bros. series characters. However, there are inconsistencies with the combo, with the player having to guess which side the opponent will be on from the neutral aerial drag down, and some characters being immune to their height. It can be blocked by Link and Young Link's shields and can be picked up by Villager's Pocket. Mewtwo is one of the Costume Mario costumes that can be unlocked in Super Mario Maker, either with a Mewtwo amiibo or as a random unlock by completing the 100 Mario Challenge. Mewtwo's sprite is based on its overworld sprite from the Nintendo DS Pokémon games, though like the other Pokémon costume… The disable jump is a technique and glitch in Super Smash Bros. Melee. Ultimate), Super Smash Bros. for Nintendo 3DS and Wii U, https://supersmashbros.fandom.com/wiki/Disable?oldid=573867.

For a better use, wavedashing into it or jump canceling it allows the player to keep their momentum and reach opponents. Disable is actually a projectile, so alert opponents facing Mewtwo can reflect, powershield, and counter it. The combo can be set up in multiple fashions, but the most common are from a neutral aerial and a footstool out-of-shield. When using Disable, Mewtwo's irises turn yellow in Melee (green in Wii U/3DS), probably because of it using psychic power. It is triggered by Mewtwo hitting another character with Disable during the initial frames of their up special move.