Doc's downb hits on 8, 14, 21, 28-29, 38-39, last frame to become airborne is 10, mash window for rising on 1-36. Seperate. The window for jab 2 is a press on 2-25, jab 2 starts on frame 17 at earliest. Was I just first to something? Mario's initial hit of upb sends at 70 degrees with 150 set knockback, dealing 5 damage. Mario, Link, Samus, Pikachu! Mario's dtilt sends at 80 degrees dealing 8 damage for all hitboxes, with 10/80 base growth. Just look at this, [Link] (, Doc's bair has more range and disjoint.

I think I covered it all. Has 70/30 base/growth. I'd also like to introduce you to the resource known as Kurogane Hammer which provides specifics on stats, the ones I checked out were http://kuroganehammer.com/Ultimate/airSpeed and http://kuroganehammer.com/Ultimate/runspeed in particular. For the rest of the move, it sends at 100 degrees dealing 8 damage on all attacks. Mario's hits on frames 18-22, autocancels on <2 44>, and lasts until frame 74. Press question mark to learn the rest of the keyboard shortcuts, In a theoretical universe Icies have a 55-45 MU on Bayo, https://cdn.discordapp.com/attachments/182910393423888384/316757344421675009/GALEXX-117.png, https://cdn.discordapp.com/attachments/182910393423888384/316757454627012608/GALEXX-121.png. All angles send at Sakurai angle, all hitboxes are the same. All of doc's fsmash hitboxes have the electric effect. Mario has a smaller window to perform his aerial interrupt with upair. Little Mac - 5.0 Worst Match. Ok, I'm copping out here a bit because I'm not going to detail each of the many middle hits of Mario and doc's down b, and also the aerial versions of it, so just check. Mario's upair lasts from frame 4-9, ending on frame 33, autocancels on 16>.

Is that it? Also, all dash attack hits deal 1 shield damage for whatever reason. Mario can perform a lemon grab. All angles and all hitboxes send at Sakurai angle with 30/97 base/growth. Mobile-friendly Frame Data for Mario in Super Smash Bros. A different down-special, Mario's is F.L.U.D.D. Doc's final grounded hitbox of downb sends at Sakurai angle, with 75/120 base/growth, dealing 4 damage. Props to you.

All angles send at sakurai angle, all hitboxes on an angle are the same. Mario's dsmash hits on frames 5-6, 14, and ends on frame 37. Doc's utilt hits on 4-13, ends on 30, IASA frame 30. Sends at 45 degrees, 60/72 base/growth, dealing 9 damage. Doc can cancel his taunt by sliding off an edge or entering the teeter animation while in the taunting animation. Mario's cape sends at 110 degrees with 30/80 base/growth. There are also several differences between them. Mario's fthrow releases on frame 12 and is actionable on frame 17 of hitstun when throwing Luigi.
SM3DAS +2 Super Mario 3D All-Stars; P5 +1 Persona 5; AC:NH +1 Animal Crossing: New Horizons; SSB4U +1 Super Smash Bros. (Wii U) SA2 +1 Sonic Adventure 2; UMvC3 +1 Ultimate Marvel vs Capcom 3; SSBB +1 Super Smash Bros. Brawl; BHL +1 Brutal Half-Life; SCII +1 SoulCalibur II (GameCube) P2 ↺1 Portal 2 The animation for throwing it out ends on frame 43. I will also try to make this table as informative as possible about their attacks and such. More hitstun = more time spent tumbling during the knockdown. They also have different functions on their neutral special, Mario's is Fireball while Dr. Mario's is Megavitamin, if I can remember right fireball is less bouncy and does less damage while Megavitamin does more damage and is more bouncy.

IASA frame 38, ends on frame 38.
Mario's cape reaches out about 2600 size units horizontally. Doc's pills do 8 damage, sending at Sakurai angle with 5/25 base/growth. Doc's upb rehits at a slower rate than Mario's. Doc's reverse grab hitbox isn't as far back as Mario's.

Ends on frame 28. All of these years of hearing "So long gay Bowser"... oh no. [Comparison] (. Down-B and Down-Air is different. Reverse nair: Starts at 10 damage, and ramps up to 14 on the 20th frame. Final grounded hitbox of Mario's down b sends at 80 degrees with 60/115 base/growth, dealing 5 damage. Doc cuts off any "Hoo" he was saying before and makes no utterance. Mario's cape hits on frames 12-14, reflects on 6-33, and ends on 35. Same range. The inner id0 hitbox has size 700, 30/122 base/growth, the middle id1 hitbox has size 900, 30/120 base/growth, the fist id2 hitbox has size 1150, 30/118 base/growth. Sakurai angle. The Final Smash is similar to Mario Finale, but instead uses enormous Megavitamins rather than fire. Please note that the Mario/Doc (especially Mario) frame data threads have some misinformation, because there are so many small errors in there (No, mario's fair does NOT ac on frame 28), doc's is generally the more accurate version, I hope they ALL didn't make it into this thread, as I double checked a lot of them out, (I'm also kind of unsure about some sound effects and other minor things along those lines, so please correct anything I don't have!! I’m probably wrong but it doesn’t seem like it. Hits on 2-3, ends on 15. Set knockback of 20.

On aerial cape, id0 deals 9 damage and id1 deals 7 damage. Doc's jab 2 sends at 83 degrees on all hits except the innermost (which never takes priority), which sends at 85 degrees. Their down airs are different, Mario does a multi-hit spin while Dr. Mario does a stomp with a spike hitbox. Doc can perform a lemon grab. Hits on 5-9, ends on 22. Reading this says to me Dr. Mario is better. Welcome to Reddit's finest Smash Bros community! Mario's downb is equal to doc's in terms of rising capability and horizontal movement. Set knockback of 30. Sends at 90 degrees, 70/80 base/growth, 8 damage. The animation for throwing it out ends on frame 43. Doc's dsmash's hitboxes are more inside of him, giving him less disjoint and range. Doc's grab has slightly worse disjoint due to how the animation works. Late nair has smaller hitboxes. Mario can platform cancel his nair as it does 12 damage off the bat. Doc's dtilt hits on 5-8 and ends on frame 34. ", If this post was for school itd be a doctoral thesis. Comparison hitboxes for each individual jab. A full upb does 14 damage if unstaled.

Dr. Mario's Up B is one, single, strong hit that has much more hitlag as the other two brothers, and his Up B can be reversed.

Mario's fireballs are shot at a -10 degree angle with a speed of 1.5. The armpit is ID0, taking priority should both connect. Middle angled does 18 on id0, 11 on id1, and 10 on id2. On Mario's backair, the hitbox for the feet kinda trails behind while his legs are extending, so he ends up having worse disjoint and range immediately on the move. (Dr. Mario's back-throw in particular is a fantastic kill throw.).

Mario's cape lifts him up a little upon its first use. IASA frame 30. Doc's weight is 100 in both PAL and NTSC. Your box on Dr. Mario's downtilt knockback cuts off abruptly; something seems to be missing? Ends on frame 28. Sends at 90 degrees, 70/72 base/growth, 8 damage. Dr. Mario vs. Sonic Super Smash Bros. Mario's jab 3 sends at sakurai angle on all hits. Mario's upb dips a little bit lower than Doc's at the beginning, causing him to have slightly less vertical reach than doc's. Doc's hits on frames 18-22, autocancels on <2 44>, and lasts until frame 74.

Doc's dsmash sends at Sakurai angle on all hits, and does 18 damage on the front swing on id0, and 17 on id1. It's second aerial use is about the same as doc's first aerial use. Thank you so much I got everything I needed!! IASA frame 60. Charge frame 5.

Mario's cape sends at 110 degrees with 30/80 base/growth. I wanted to apologize ahead of time if you do not see your requests right away. Luigi's Side B is Green Missile while Mario and Dr.Mario's Side B is the Cape and the Super Sheet, respectively.

Can you explain why? On a backwards doublejump, Mario does three backflips. They have a bounce multiplier of 0.9. Doc's cape hits more vertically, but less horizontally than Mario's cape. Mario's dsmash does 16 damage on the front swing, on both hitboxes, sending at sakurai angle with 40/75 base/growth. Doc's fair sends at 60 degrees on all hitboxes. Mario's jab 1 sends at 83 degrees on all hits except the innermost (which never takes priority), which sends at 85 degrees. Is there something like this for Fox/Falco?

Both with 45/75 base/growth. while Dr. Mario's is Doc Tornado (similar to Luigi's down special). Die populärsten Nintendo-Helden und viele neue Gesichter sind mit von der Partie bei Super Smash Bros. Bis zu vier Spieler können gegeneinander kämpfen - in fantastisch gestalteten Szenerien, die von Nintendos klassischen TV-Konsolenspielen inspiriert sind. Mario's dash attack hits on frames 6-25, ends on frame 48, IASA 38. Doc's cape reaches out about 2300 size units horizontally.

throw, while Dr. Mario picks you up, uses a fireman's lift (wherein he balances you on his shoulders) and then he proceeds to throw you behind him slowly while exclaiming "HYUUGH!" Doc's uthrow releases on frame 18 and is actionable on frame 23 when throwing Luigi. Mario Menu. Ends on frame 79.