Ultimate. This popup box via Prakash. Hitboxes are separated by ID's. Total frames includes 13 frames of hitlag, SH / FH / SHFF / FHFF Frames — 34 / 50 / 24 / 35, Fall Speed / Fast Fall Speed — 1.55 / 2.48, Shield Grab (Grab, post-Shieldstun) — 11 frames, Jump Squat (pre-Jump frames) — 3 frames (universal).

GameCube Controller Super Smash Bros. This site uses cookies. This bounce is a 37 frame animation on the ground, Invulnerable on frame 4.

Hitbox pausing/framestep via Buzzfeed libgif-js and Featherlight. 8% Minimum base damage, x1.2 enemy's attack. Ultimate.

'+' is the sakurai angle. Landing frames from Simpleton.

Counters/Reflects on frame 7-34. 2. You are currently viewing our boards as a visitor. Have Lucina join the player's party in World of Light.With the exception of the third method, Lucina must then be defeated on Arena Ferox. Hitbox images from Zeckemyro and EyeDonuts. http://smashboards.com/threads/fabu...me-play-coalition.367397/page-6#post-17854582, http://opensa.dantarion.com/s4/mastercore2/index.php?char=lucina&mode=view104, If there are any mistakes, please let me know and I will fix it as soon as I can. You can also buy a T-Shirt. However, in Smash there is Shield Drop which takes 11 frames in Ultimate. Out of Shield options are from this Google Sheet. Intangible on frame 1-8 in addition to counter freeze frames.

Ultimate Edition Pro Controller - Switch, Nintendo Switch Super Smash Bros. Use Smashboards links to get your gaming stuff and support the site, Super Smash Bros. Ground Attacks; Aerial Attacks; Special Attacks; Grabs / Throws; Dodges / Rolls; Misc Info; Hitbox Images: Choose Another Character; Ground Attacks .
Ultimate. Ultimate. Created by MetalMusicMan. Ultimate Edition, Nintendo Super Smash Bros. Mobile-friendly Frame Data for Ike in Super Smash Bros. Jab 1 5 25 -- Transitions to Jab 2 as early as frame 11. Ultimate Edition Pro Controller - Switch, a Nintendo Switch Super Smash Bros. RIP.

Counter window 6-27. Mobile-friendly Frame Data for Lucina in Super Smash Bros. Leave a Comment Cancel reply. This was my first time doing this and although I, and @. Intangibile on frame 4-5. marth Menu. Transitions to Jab 2 as early as frame 11.

Invulnerable on frame 16-32. JavaScript is disabled. Ground Attacks; Aerial Attacks; Special Attacks; Grabs / Throws; Dodges / Rolls; Misc Info; Hitbox Images: Choose Another Character ; Ground Attacks. For a better experience, please enable JavaScript in your browser before proceeding. Ultimate. Total frames includes 13 frames of hitlag, SH / FH / SHFF / FHFF Frames — 41 / 55 / 28 / 38, Fall Speed / Fast Fall Speed — 1.58 / 2.528, Out of Shield, Neutral Air or Forward Air — 9 frames, Shield Grab (Grab, post-Shieldstun) — 10 frames, Jump Squat (pre-Jump frames) — 3 frames (universal). Ultimate, GameCube Controller Super Smash Bros. Smash input for farther distance. Ground Attacks; Aerial Attacks; Special Attacks; Grabs / Throws; Dodges / Rolls; Misc Info; Hitbox Images: Choose Another Character; Ground Attacks .

This site uses cookies. Autocancels on frame 1-3 and 40 onward. KH API; Ultimate; Smash 4; Rivals of Aether; Melee; ausmash.com.au Just how exactly was this data collected? Click here to sign up right now and start on your path in the Smash community! It's interesting noticing the hitlag modifiers in some of the specials. Mobile-friendly Frame Data for Mewtwo in Super Smash Bros. Mobile-friendly Frame Data for Palutena in Super Smash Bros. Final hitbox has an inner and outer circle as of 7.0.0 -- inner circle only hits aerial opponents, outer circle only hits grounded opponents. go premium to hide all advertisements and this notice. Ultimate Edition Pro Controller - Switch, a Nintendo Switch Super Smash Bros. Thanks very much to Brad/Arma for helping with some Javascript things! Ground Attacks; Aerial Attacks; Special Attacks; Grabs / Throws; Dodges / Rolls; Misc Info ; Hitbox Images: Choose Another Character; Ground Attacks.

Welcome to Smashboards, the world's largest Super Smash Brothers community! Intangibility on 5-6 when detecting. Hitbox on frame 1 if you crash directly into ground/wall/ceiling. You must log in or register to reply here. Total frames includes 12 | 13 | 14 frames of hitlag, SH / FH / SHFF / FHFF Frames — 41 / 56 / 28 / 38, Fall Speed / Fast Fall Speed — 1.68 / 2.688, Out of Shield, Neutral Air or Up Air — 13 frames, Shield Grab (Grab, post-Shieldstun) — 11 frames, Jump Squat (pre-Jump frames) — 3 frames (universal).

Ultimate.

Click here to sign up right now and start on your path in the Smash community! 270 is down. I did some digging and I'm fairly certain I've found Lucina's specials.

Mobile-friendly Frame Data for Marth in Super Smash Bros. Mobile-friendly Frame Data for Lucario in Super Smash Bros. assumes the move hits on its first Active Frame. You are currently viewing our boards as a visitor. Mobile-friendly Frame Data for Palutena in Super Smash Bros. Welcome to Smashboards, the world's largest Super Smash Brothers community! Lucina (ルキナ, Lucina) is a playable character in Super Smash Bros. Ultimate.She was confirmed as a playable character on June 12th, 2018. Ground Attacks; Aerial Attacks; Special Attacks; Grabs / Throws; Dodges / Rolls; Misc Info; Hitbox Images: Choose Another Character; Ground Attacks . Dash Turnaround stats from Kazeh728. 3. Mobile-friendly Frame Data for Marth in Super Smash Bros.

Navigation menu via Smart Fixed Nav. Woops! Also missing rolls, dodges, air dodge. When differences in the values for hitboxes in one attack occur these are separated in order to have more accurate recording. JavaScript is disabled. palutena Menu. I updated the original post with the special move data you provided. Ultimate.

mewtwo Menu. Mobile-friendly Frame Data for Marth in Super Smash Bros. Please Tweet me with any requests or corrections. That particular page is for Lucina's data in 1.04. 1-5 in the air. For a better experience, please enable JavaScript in your browser before proceeding. Data Sources: Zapp Branniglenn's Google Sheet, Zeckemyro, Smash Wiki, and Kurogane Hammer. Arm invincibility continues frame 7-16. It appears that you are using ad block :'(. Ultimate Edition - Switch. lucario Menu. Launcher and sword hits generate on the same frame. By continuing to use this site, you are agreeing to our use of cookies. Attack: Invulnerable on frame 1-5 in addition to counter freeze frames. Transitions to rapid jab as early as frame 13, 8.5 (grounded opponents) // 5.0 (aerial opponents), Head, torso, and arm invincibility on frame 5-6. Mobile-friendly Frame Data for Lucas in Super Smash Bros. It costs $100 a year for the privilege to post an app on the Apple Store. Ground Attacks; Aerial Attacks; Special Attacks; Grabs / Throws; Dodges / Rolls; Misc Info ; Hitbox Images: Choose Another Character; Data listed as follows: "at 0% | at 65% | at 190%" Ground Attacks. Home; Ultimate; Smash 4; Rivals of Aether; Melee; Glossary; OWO WHATS THIS? 361: 45: 88: Grabs Hitbox Active FAF: Standing Grab: 6-7: 35: Dash Grab: 9-10: 43: Pivot Grab: 10-11: 38: Throws Base Dmg. GameCube Controller Super Smash Bros. Ultimate. Clear Classic Mode with Yoshi or any character in his unlock tree, being the fifth character unlocked after Ganondorf. Angle BKB KBG Throw Release/FAF Notes; Fthrow I farmed no data myself, so be sure to thank those folks for all their hard work! Alternatively, this ad may have just failed to load. Ultimate Edition, Nintendo Super Smash Bros. Lucina Frame Data. Ultimate. lucas Menu. Search Filter via W3 Schools. lucina Menu. Donations are appreciated but not needed. As you can see it's written down as computer code (Python) which I then analyzed to determine frames and other properties for her moves. Ultimate Edition, Nintendo Super Smash Bros.