Suck that nigger dick and eat that cum good. It will take you time but it’s really worth it, it sends your opponent at a pretty good angle and you get a free edgeguard. Total frames includes 10 frames of hitlag. At low percents, Downthrow - Fair is a true combo, and at mid percents, multiple fairs can combo into each other, so use this on poor recovery characters to carry them off stage.
Use these strategies to hone your skills and learn about popular matchups and game tips Players generally like to know who is good versus who. On Shield data assumes release immediately after hit. Don’t inhale Pokémon inhale other smash characters.
GameFAQs (Luigifan305), Stone armor begins on frame 11. This type of site applies to MOBA's such as League of Legends, DoTA, Vainglory, LoL, Arena of Heroes, Heroes of
Never use dair. Even though Kirby is a very forgiving beginner friendly character, overly relying on these specials promotes bad habits. Succ little mac and fall off stage. Don’t waste up and down throws if they won’t finish the stock, as they will get stale and deal less damage and knockback.
Leg intangibility on frame 12-17.
Most likely as a result of this, Kirby has been granted a mixture of buffs and nerfs, but has been noticeably buffed overall.Kirby's buffs lie in the increased utility of his ground and aerial moveset. If you don't have a neutral-B ability for a while, don't sweat it. Endlag is always 30 after landing. Mobile-friendly Frame Data for Kirby in Super Smash Bros. Emerging from stone is a 31 frame animation. SmashBros-Ultimate.com is a fansite and is in no way affiliated with Nintendo or any other mentioned companies.
Avoid using Kirby's side-B, its good for punishing shield breaks, but outside of that it has trouble hitting skilled opponents. Original Game: © Nintendo / HAL Laboratory, Inc. or competative gaming in general.
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Watch the smashers Poyo and Komota. Souce Gaming, He gets knocked around easily, but has some strong attacks to compensate. Endlag is always 30 after landing. they try to act good but in reality there not. Use these strategies You can cheese a stock at low percents if you down-air more than once when the opponent is recovering. or one v one gameplay. Charge hold is frame 8. to hone your skills and learn about popular matchups and game tips Players generally like to know who is good versus When using Kirby… Projectile appears on frame 1 of landing and disappears on 16.
Stone armor begins on frame 19. Great Combo, Down Air to Up-Tilt to Up-Tilt again then Up Smash. Mario's is useless (1-frame jump to fireball is not as floaty) for example, but there are many others too. Kirby has lots of combo potential because of his frame data and combo game, but pulling off a devastating combo is hard to do because of Kirby's range. Games include, Quake Champions, Super Smash Brothers, Overwatch, Street Fighter, Tekken, Mortal
Learn how to use the opponent’s neutral specials. Near the end of SSB4's metagame, Kirby had been considered a low tier, and was thus ranked as the 6th worst character in SSB4's most recent tier list (50th out of 55). Kirby Fighters 2 now available on Nintendo Switch, here's why Super Smash Bros. Reaches full charge on frame 135. If you have one stock greater than him, this is very useful. Leg intangibility on frame 4-10. Newearth, and Paladin. Ultimate. Can eat projectiles.
Just be very cautious of all heavys since one hit is the end of you. kirby is just plain annoying when you or someone else spams with it. Special Thanks: collaborators in our Super Smash Bros. Miiverse Project, Souce Gaming, GameFAQs (Luigifan305), GameXplain, ResetEra, SmashBoard (KMDP), SmashPedia and SmashWiki. ), Combo falling d-air onto floor then up-tilt into short hop down air into u-tilt and so on, Against sword characters, try to always keep close and shield to mess up their spacing, and punish with a grab combo, unless you're against Roy, which keeping a bit further is the better option, It is hard to pull of but if you hit the bottom of Kirby's n-air you can meteor smash them 90%-999%. SSBU Counters isn't endorsed by Nintendo and doesn't reflect the views or opinions of Nintendo or anyone officially involved in producing or managing Super Smash Bros. Super Smash Bros. and Nintendo are trademarks or registered trademarks of Nintendo CO., LTD. Don't spam specials like Down-B/Up-B.
But has a hard time dealing with being pressured and doesn't have good approach options.
Deals 7.0 damage and knockback to anyone near Kirby on frames 45—53. Special Thanks: collaborators in our Super Smash Bros. Miiverse Project, Learn to turn around into up tilt to get the sweet spot. Some neutral-b moves can be a powerful edition to your arsenal if you know how they work. Guaranteed 30-50% if executed correctly. just play with more agile characters. Otherwise, well... good luck. This page explains how to successfully counterpick the champion kirby in the game Super Smash Bros. It also hits at a very unforgiving angle. Recovery isn't impressive either. If on the ground, invulnerable on frame 2-10 and Super armor on frame 11-17. Kirby May Be Able To Take An Easy Stock with Kirbicide but you may have had an advantage and you just brought both damage to 0 and it can be anyones game.
First hit of fair confirms into f smash while the second hit confirms into f tilt. who. This track is a remix of the Gourmet Race theme from Kirby Super Star, as arranged for the original Super Smash Bros., where it was originally known as "Dream Land Stage". Don't worry about falling; Instead play aggressive to wall characters with bad recovery. Don’t get caught up in his up b or is down b, keep trying to dodge attacks and don’t be afraid to run away sometimes cause Kirby can be slow sometimes. Forward Tilt is almost always a better alternative to jab. SmashWiki. Up B doesn't clip to ledge immediately so try jumping or air dodging.
SH / FH / SHFF / FHFF Frames — 39 / 53 / 26 / 36, Fall Speed / Fast Fall Speed — 1.23 / 1.968, Out of Shield, Neutral Air or Forward Air or Up Air — 11 frames, Shield Grab (Grab, post-Shieldstun) — 10 frames, Jump Squat (pre-Jump frames) — 3 frames (universal), You can view most of Kirby's copy abilities on.
dont focus TOO much in the air. He resides in Dream Land on the planet Popstar. Use his down smash to 2 frame people. Works everytime. Kombat, Soul Calibre, and any other one on one fighting game. Unlike SSB4, Alot of kirby's copy abilities are pure garbage due to mechanic changes.
Dair has the worst frame data of his aerials.
Transitions to Rapid Jab as early as frame 5.
Don't get desperate! Dair will lead to lag, and combos will ensue, Juggling is quite useful at low percentages, try using combos at the start of the game to gain advantage over your opponent, Kirby’s best matchup is probably either ganon or incineroar, they don’t have great horizontal recoveries, and Kirby can F-throw, to multiple F-airs, putting both in a very touch position, Kirby can be very good but sometimes bad.
Kirby can throw off some impressive combos while also making hard to punish.
They are considered the 2 best Kirby players in the world. There is also a Kirby tutorial I recommend checking out by Juggleboy on YT. Characters: Nintendo / HAL Laboratory, Inc. / Pokémon. Kirby has an excellent, edgeguard, and pressure game, but sadly that's about it.
Don't underuse or overuse his side special, and make sure to not accidentally use his up special instead.
Try learning the up tilt - down aerial - down smash finisher combo. Ultimate. Leg intangibility on frame 3-11. Use f-air close to ground, land before strong hit, and then f-smash. Projectile eat animation is 51 frames long.
Don't be afraid of spamming crouch when opponents repeatedly approach from the air, try to catch them with up-tilts as well. kirby Menu. This page explains how to successfully counterpick the champion kirby in the game Super Smash Bros.
Street Fighter 5 Dragon Ball FighterZ Super Smash Bros. Might be a good character to start as (It's also one of the first characters you unlock and is the first character you unlock in world of light. While one of the worst characters in the game as of this post (July 3 2019) Kirby still has some nice advantages.
Ultimate.
Works great on alot of bad recovery characters, or if kirby has all of his jumps, a back-air stage spike to kill slow recoveries. © 2018 Nintendo | Super Smash Bros. Works at low percents. Weak hits of f-air combo into f-smash. On Shield data assumes release immediately after hit. Instead, use down throw to rack up damage.