This proved to be true, as he has not gone incognito since Baron K. Roolenstein.According to Gregg Mayles (designer of Donkey Kong Country and the Banjo-Kazooie series) on Rareware.com's former "scribes" column, K. Rool's motivation for stealing the banana hoard is either that he wants Donkey Kong to starve to death so that he can occupy his treehouse or simply just the fact that he likes bananas. Additionally, despite his size, King K. Rool can actually be quite swift and speedy in battle (far more so than Donkey Kong, as shown in Donkey Kong Country where he can leap from one end of the Gangplank Galleon to the other in one jump). Engaging K. Rool in battle, the Kremling king used a high-tech blunderbuss that could be used as a vacuum, also allowing K. Rool to move at high-speeds, turn invisible, fire spiked Kannonballs and strange, poisonous gases that could affect the Kongs in bizarre ways; reversing the game's controls, making the Kongs move extremely slow, and freezing them in place. But K. Rool is at the bottom of the barrel when it comes to fielding (tied with the Purple Toad), and he is one of the slowest runners in the game (tied with theRed Magikoopa). He was voiced by Ben Campbell. PortrayalsIn the Donkey Kong Country animated series, K. Rool was voiced by Ben Campbell, while in the Japanese dub of the television series he was voiced by Jūrōta Kosugi. Rool was featured as the villain of Nintendo's 2003 version of Camp Hyrule. He doesn't seem to respect his henchmen, the Kritters, much better either.
Portraits of him can be found in some of Gloomy Galleon's sunken ships, several log cabins in Crystal Caves and in Creepy Castle's Museum. He mained primarily Fox, although he soon moved on Donkey Kong and a bit of Mario.

Entering Kastle KAOS, Dixie and Kiddy encounter and begin to battle KAOS, who was determined to destroy them.

Here, they battled K. Rool in an ancient palace, and once again, K. Rool is defeated when a Kannonball is hurled into his blunderbuss. K. Rool has great chemistry with all four Kritters and King Boo. However, partway through MYM 3, he realized all the creative potential of making movesets, and posted his first set, Magikoopa. The pickup animation can be cancelled through using a move or "unavoidable" animations such as jumpsquat when coming into contact. If hit two or three times, he runs in a straight line two or three times and each run he dashes quicker.

). In Donkey Kong 64, though, King K. Rool displays the ability to create multiple shockwaves by slamming the ground. Eventually, Kaptain K. Rool would shoot a barrel, which must be jumped on to claim the kannonball within. If players manage to release the Banana Bird Queen from her imprisonment behind the Banana Bird Barrier, a brief cutscene of Baron K. Roolenstein riding away from the Northern Kremisphere in a hovercraft will be shown. Although he was the winner of MYM, he turned down his 500 Wii point reward from Chief Mendez, out of the kindness and humility of his soul. The resulting explosion buries K. Rool under the huge pile of bananas. His tail is gone, and his eye was not bloodshot, unlike in the games, though it does bulge to large proportions when he is excited or irritated (which is often).
KingK.Rool was a Sin in MYM5, a Villian in MYM6, a member of the Conglomerate in MYM7, and was a Sandbag in MYM 4.

The reasons for stealing DK's Banana Hoard and kidnapping him are not fully understood, but official sources state that the reason is that he wants to starve Donkey Kong to death so he can occupy his tree house, why he wishes to do so is even less fully understood since a small tree house is nothing in comparison to his numerous lairs and hideouts (although it could be an example of his deep insanity), or the true reason could be is that he wishes to occupy the tree house as an example of his conquest over Donkey Kong (the current ruler of Donkey Kong Island) and he now considers himself its new ruler by residing in the tree house.

DK series DK: King of Swing One of K. Rool's more recent appearances was in DK: King of Swing where he once again appears as the main antagonist. Rool's persona, Kaptain K. Rool, is referenced in only one other game besides Donkey Kong Country 2: Diddy's Kong Quest, albeit obscurely; in Donkey Kong 64, inside the sunken ship off to a corner, there is a book entitled "Kaptain K. Rool's Log Book".Cranky Kong mentions in the instruction booklet to the game Donkey Kong 64 that K. Rool had given up his silly disguises. He moves quickly from idea to idea. He seems to hate the Kongs, calling them "filthy apes" and "monkey brains", though he doesn't treat his own soldiers much better either, whom sometimes appear to be loyal to him regardless. He bought Brawl the day it was released, having followed the Dojo raptly throughout its existence, and made a smooth transition, maining Pokemon Trainer (who would later be dropped), Lucario, and, yet again as main, Donkey Kong. TriviaK. He then throws his crown at the Kongs. Rool returns in Donkey Kong 64, where K. Rool (said to have become somewhat unstable) randomly appears one day on a large mechanical island.

He is constantly bragging about his brain and emphasizes this by using long and sophisticated words. His greatest moveset-making weakness is balancing his odd ideas. N64 Donkey Kong 64: Sticker . He followed Warlord's Detail Movement after reading. In the animated series, K. Rool's physical appearance is slightly altered from his video game counterpart.

After venturing through the swampy Crocodile Isle, Diddy and Dixie managed to reach K. Rool's Keep, where Donkey Kong was supposedly being held. He also uses a type of barrel vehicle in Donkey Kong Barrel Blast. This is possibly because of the fact that the two of them are indeed, two different people in the Japanese continuity of the Donkey Kong Country series, and that information was left unchanged, most likely because of their lack of knowledge on the Donkey Kong Country series. In an attempt to distract Donkey Kong while he has his ship repaired, K. Rool has several Kongs imprisoned. Rool appears in one of Donkey Konga's mini-games, where the player must bash King K. Rool on the head with a Steel Keg while he tries to evade them. In this story, K. Rool sends several members of the Kremling Krew to steal all the bananas on Donkey Kong Island, apparently hoping to starve the Kongs to make them weaker. Engaging K. Rool in battle, the Kremling king used a high-tech blunderbuss that could be used as a vacuum, also allowing K. Rool to move at high speeds, turn invisible, fire spiked Kannonballs and strange gases that could affect the Kongs in bizarre ways (e.g. Engaging K. Rool in battle, the Kremling king used a high-tech blunderbuss that could be used as a vacuum, also allowing K. Rool to move at high-speeds, turn invisible, fire spiked Kannonballs and strange, poisonous gases that could affect the Kongs in bizarre ways; reversing the game's controls, making the Kongs move extremely slow, and freezing them in place. Donkey Kong Land IIIIn Donkey Kong Land III, Baron K. Roolenstein and the Kremling Krew, as well as a rebuilt KAOS, appear as the main antagonists of the game.

In this form, King K. Rool's only vulnerable spot is his face, which, once hit five times, will deplete King K. Rool's health, turning him back to normal and leaving him unconscious. Both Donkey Kong 64 and Super Smash Bros. Melee imply that K. Rool is somewhat insane and demented. FamilyK. When K. Rool lands, it is in K. Lumsy Island, where he meets a very unhappy K. Lumsy who proceeds to beat the Kremling king senseless in retaliation for locking him up. After discovering that Donkey Kong has been kidnapped, Diddy Kong and his girlfriend, Dixie Kong, rush off to save him from Kaptain K. Rool. Image Game Effect Donkey Kong 64 [Throwing] - Attack +29 Super Smash … "With long-distance special moves like the Blunderbuss, and counter moves like Stomach Attack, he is a versatile fighter. Ultimate