This Pokemon's allies receive 3/4 damage from other Pokemon's attacks. Jigglypuff's match-ups further compound this, with Meta Knight, Olimar, Marth, Snake, Zero Suit Samus, Mr. Game & Watch and Donkey Kong all hard countering Jigglypuff. Puffs downward, kicking to both sides. But that’s just on them for not checking out all of the pink cuties weaknesses with our handy dandy guide. Jigglypuff evolves into Wigglytuff.
It has an informal appearance and does not meet the current standards of the McLeodGaming Wiki. In America, it is ranked as the 3rd worst character. 2. Has average start-up (hitting on frames 10-12) and ending lag, but decent range for Jigglypuff. FireRed It captivates foes with its huge, round eyes, then lulls them to sleep by singing a soothing melody. Jigglypuff is compatible with these Hidden Machines in Pokémon Red & Blue: Jigglypuff is compatible with these Technical Machines in Pokémon Red & Blue: Jigglypuff learns the following moves in Pokémon Yellow at the levels specified. DOJO!! Hooks the opponent with its left arm. Forward aerial has increased knockback, giving Jigglypuff a viable aerial attack to KO with at high percents.
It only counters Ganondorf and goes even with 3 characters. Jigglypuff is also perhaps the most unpopular character in Brawl competitive play, lacking the dedicated playerbase other low tier characters have, having barely any notable players, and being a very rare sight at even local tournaments with casual players. Rolls on its opponent's back. Jigglypuff also has difficulties approaching, as it has problems dealing with projectiles while lacking a projectile itself. Its body is filled with air and, as seen in Pokémon Stadium, Jigglypuff can deflate until it is flat. Spins its legs around while getting up, kicking in front and behind it. Jigglypuff is an optional character in the Subspace Emissary, much like Toon Link and Wolf, who consequently does not have a role in the story. Details and compatible parents can be found on the Jigglypuff egg moves page. Jigglypuff has one of the worst ground games in SSF2, having the lowest dashing and running speeds, short range, and a somewhat high ending lag in most of its ground attacks, resulting in poor ground approach options. Charges up, and then rolls at opponent. Can chain grab and set up a Rest at high percentages. Click here for more info ». Note that this method does not show the challenger approaching screen, but a cutscene of Jigglypuff challenging the player shows instead. Has very high base knockback, but very low knockback scaling. Jigglypuff is a veteran starter character from the Pokémon franchise. Copyright © 2016 - 2020 All Rights Reserved. Overall, Jigglypuff's nerfs heavily outweigh its buffs, and the changes to Brawl hindered it more than they helped it, resulting in it going from one of the biggest threats in Melee to one of the weakest characters in Brawl. Jigglypuff wears lots of hats since she has to stay pink. Dropkicks forward. On top of its head is a curled tuft of fur on the top of its head. Superb combo potential. Jigglypuff is notable for being a light, floaty and very combo oriented character.
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Jigglypuff's air game has been significantly weakened, as its air acceleration, formerly notorious for allowing it to weave in and out extremely quickly, has been largely reduced to be closer to that of the rest of the cast.
Once Jigglypuff reaches its full size, it shouts ". Jigglypuff has decent air speed, but when combined with its floatiness, great air control, five midair jumps and good priority in its aerials gives it a great air game. Does a short lunge forward, stretching its foot straight forward. Down aerial is now also capable of tripping opponents, allowing it to be used for setups more effectively. Executes two quick, short range punches. Details and compatible parents can be found on the Jigglypuff egg moves page. Three hits. If the move is used while an opponent is in contact with it, the opponent will be launched with extremely high velocity and knockback. Jigglypuff has also had its KO moves nerfed, with Rest in particular suffering greatly; as opposed to KOing under 25% like it did in Melee, it does not reliably KO until around 75%, and it is much harder to land due to the ability to act out of hitstun and the reduced falling speeds (acting out of hitstun also prevents comboing into it). Damage, velocity, and knockback determined by charge time. Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation. Cannot KO from the ground until 170%. Lasts for about two seconds. Forward throw is Jigglypuff's strongest throw, being able to kill most characters at around 100%. Launches opponents either upward if hit close to Jigglypuff, or at a reverse horizontal angle if hit with the tip of its arm, and deals high, Sings to produce up to three consecutive musical waves, which put close opponents to sleep. View strategies and more for Jigglypuff on the Smogon Strategy Pokedex. Up throw is Jigglypuff's best throw, where it can lead into combos at low percentages, and into a Rest against Captain Falcon and other high fallers. Back suplexes the opponent. Due to its five midair jumps, slow falling speed, good air speed and Pound gives Jiggypuff one of the best recoveries in the game. 3. In addition to this, Jigglypuff has terrible reach in most of its attacks, one of the worst ground games (a combination of poor reach, slow ground speed, and terrible ground attacks), the worst endurance of any character in Brawl (exacerbated by Brawl's defensive play), most of its attacks being punishable on landing at low percents (combination of low base knockback in its attacks and high ending lag), and poor air to ground transitioning due to its floaty falling speed that prevent it from approaching safely in many match-ups. This is beneficial because it allows for techniques such as the Wall of Pain, it significantly helps Jigglypuff's recovery, and it allows Jigglypuff to easily stay airborne in situations where ground play is dangerous. McLeodGaming Wiki is a FANDOM Games Community. Slowly puffs up. It has pointed ears with black insides and large, blue eyes.
Jigglypuff's first early design, used from demos 0.9a to v0.9b. Good knockback, KOing from the ground at 126%. Rest can also deal up to 45% damage, and has vertical knockback and almost no horizontal knockback, guaranteeing a KO at around 75%, meaning Jigglypuff's vulnerability time after Rest is avoided if the attack hits. Lastly, the introduction of hitstun canceling combined with the cast's universally decreased fall speeds have greatly hindered Jigglypuff's combo game, as some moves such as its up throw have completely lost their combo potential, and setups into Rest are much harder to perform. It also has a terrible ground game with a combination of poor ground mobility, short range, and slow speed in its attacks. Active on frames 8-20. It can be tilted upward or downward in air. Can. Puffs once, launching the opponent forward. This page was last edited on 21 July 2020, at 22:32. A very long. Jigglypuff Outfits. Jigglypuff can perform five midair jumps.
The player must then defeat Jigglypuff on Pokémon Stadium 2. Jigglypuff has a decent grab & throw game, although it possesses one of the shortest grabs in the game. This is further burdened by the cast generally having stronger recoveries and the changes to air dodging, which overall makes Jigglypuff's edgeguarding much less effective.