3:00 minute long match, no items or final smash. Up tilt - Meteor smashes grounded opponents. Up throw - Meteors opponents if R.O.B. Back aerial - Charizard sweeps its tail behind it. Meteor smashes also have variations called spikes, which function the same in terms of knockback physics, but differ in the fact that they are completely impossible to recover from. Down aerial - The looping hits of the attack contain a meteor hitbox. Cookies help us deliver our Services. Flicking the left stick and holding the attack button unleashes a Smash attack. Up tilt - The first hit uses a meteor smash at its tip to prevent the second hit from missing.
Meteor Smashes (AKA Spikes, probably because of Mario's Forward Air) are attacks that, when performed, send the victim hurdling down or away without being able to do anything except use the Control Stick/Pad (depending on controls) to move left, right, or down faster when falling (like a meteor, hence Meteor Smash). Meteor smash help Help/Question Whenever I use Link's down air it usually sends my opponent upwards rather than straight down, but I've seen videos on YouTube where link players pull off a meteor smash. Mario - Mario Tornado(when lower hitbox of the last frames connect), Down aerial
The third hit has a meteor smash, but is very weak; it exists to sweetspot the last hit and has set knockback. Whenever I use Link's down air it usually sends my opponent upwards rather than straight down, but I've seen videos on YouTube where link players pull off a meteor smash. This move is difficult to use unless the opponent only connects with the first hit. Down throw - The first hit now does damage, but it's still a weak bystanders-only meteor smash. Meteor smashes are primarily designed to KO or gimp recovering opponents at especially low damages. Fair, dair, and down special are all meteor smashes, not to mention fair's range is very versatile. Up smash - The first swipe contains a weak meteor smash to set up for the second and third hit, which launch upwards. Welcome! It's so confusing. Down aerial - The looping hitboxes of the move's upper half are meteor smashes, while the final one is not. Ultimate and sharing related content. Down throw - The throw uses an angle of 270° but is overriden by the downing effect. Down throw - The no-damage hits dealt as Kirby repeatedly kicks the opponent are weak, fixed-knockback meteor smashes. Up tilt - Part of the first kick of Sonic's up tilt can meteor smash, but like the rest of the first kick it has set knockback. Down aerial - The first hit meteor smashes weakly to lead into the second hit. Let me know if it works for u!!! Neutral aerial - Ivysaur spins in the air, producing a hitbox that meteor smashes on the bottom of its body. With their potential to take a stock earlier than usual, most conventional meteor smashes are somewhat slow to execute or require sweetspotting. As such, it produces no knockback on grounded opponents and is only meant to lead the first hit into the second hit of Snake's forward tilt. Down throw - The first, no-damage hit is a weak meteor smash if any bystanders are nearby. Several attacks use such hitboxes to trap opponents during multi-hit moves. Press question mark to learn the rest of the keyboard shortcuts. Up tilt - The first hit has a meteor smash to try and stop high opponents from getting away from the second hit. I managed to get like 10 meteor kills in those 3 minutes doing it this way haha.
Up smash - Multihits use a trapping meteor at the top of Chrom's sword.
Down Air Attack - The tip of her heel will meteor smash the opponent it hits properly. A meteor smash is an attack in the Super Smash Bros. series that causes the enemy to fly directly downwards when hit. Please read the rules before submitting content. What am I doing wrong? Mario's Meteor Smash in Super Smash Bros. for Nintendo 3DS.. A meteor smash is a type of attack in the Super Smash Bros. series that strikes opponents downwards, as opposed to horizontally or vertically like most attacks. A meteor smash that is cancelled out by later hitboxes of the attack, and cannot hit on their own in most circumstances. Up smash - The multihits use a trapping meteor at the tip of Roy's sword. Up aerial - Hits 1-3 use a trapping meteor. As such, it is generally impractical to use as a meteor smash. Press J to jump to the feed. It is impossible to land this meteor smash on airborne opponents as the first hit produces a different hitbox on them that sends airborne opponents on a horizontal trajectory.
Dash attack - Parts of the attack hit the opponent downwards. Down aerial - The hitboxes of this move have meteor smash properties, but they only work on grounded opponents, keeping them in place for the rest of the move to hit. I did this strategy and it worked second try, thank you so much man!! These attacks can. This subreddit is for discussing Super Smash Bros. fighters if they're close enough to a … Neutral aerial - The hitbox on Olimar's head is a weak meteor smash used to trap people in the move. 9 CPUs, KO 3 opponents with a meteor smash. Up tilt - The attack meteor smashes grounded opponents. The leg itself will not meteor smash. Oh thanks! If the move is landed on an aerial opponent, it sends them sideways. Okay, so I'm trying to complete all challenges, starting with the ones in the "Smash" section. Down throw - all hitboxes except the last one are weak meteor smashes. Press question mark to learn the rest of the keyboard shortcuts.
Ultimate and sharing related content. does not make contact on the ground but is nearly impossible to pull off unless in Doubles or playing on a stage with moving platforms. Down aerial - The first few hits are extremely weak meteor smashes that are usually cancelled by the last hits of the down aerial that do not meteor smash. Press J to jump to the feed. Waluigi meteor canceling Sandbag's down smash.. Meteor canceling, also known as meteor cancelling, is the process of cancelling the hitstun and knockback applied to a player after getting hit by a meteor smash, by pressing the jump button. Forward tilt - The middle part of the first hit is a trapping meteor on the tip of the staff. There are three general types of unconventional meteor smashes: From SmashWiki, the Super Smash Bros. wiki, Wario can be hit by unconventional meteor smashes on his bike, https://www.ssbwiki.com/index.php?title=Unconventional_meteor_smash&oldid=1464591, A meteor smash that can only hit grounded opponents, intended to keep opponents in place or force targets to bounce upwards. An unconventional meteor smash is an attack that has a downwards knockback angle but is not intended to KO opponents by meteor smashing them. Sometimes the last hit misses, causing a meteor smash. A meteor smash is a type of attack in the Super Smash Bros. series that strikes opponents downwards, as opposed to horizontally or vertically like most attacks. Welcome! Make sure your CPU opponents are large like DK. Every fighter has five different special moves. By using our Services or clicking I agree, you agree to our use of cookies. Each of these is tied to the Special button. By using our Services or clicking I agree, you agree to our use of cookies.
Up smash - All hits but the first and the last of Sonic's up smash can meteor smash if the opponent is in a precise position. Because of this, they are usually difficult, though not impossible, to recover from. DK vs 4 Little Macs on Mushroom Kingdom II, New comments cannot be posted and votes cannot be cast, More posts from the SmashBrosUltimate community. Meteor smashes are primarily designed to KO or gimp recovering opponents at especially low damages. However, it is extremely weak with fixed knockback, and is meant to hit opponents into the second, much stronger hitbox that sends opponents on a horizontal trajectory. Down aerial - The first 3 hits meteor smash grounded opponents to prevent them from moving away from the last hit. Up smash - Has trapping meteors on the first hit.
Link spikes when he thrust his sword down, after that, he won't spike and will only bounce when he hits. Forward aerial - The multihits use meteor smashes above Pikachu to keep opponents in the move. Down aerial - Hits 1-3 use weak meteor smashes to make sure opponents don't fall out of the move.