Online / With Anyone (For Glory) / 1-on-1 Wrecking Crew (Ω Form) Captain Falcon, Ganondorf   It also appears to be similar to the purple color of subspace.

He’s faster and his specials all got tuned up a bit, too. First kick on frame 7-13, second on 20-32.

Opponents need to relentlessly pummel him with attacks and keep him from executing his big finishers, or they may see themselves down a stock. This makes Ganondorf a quite easy character to pick-up and play in general, but it will take some time to optimize his gameplay. First of all, his damage output is very high, dealing +10% on almost every move and some moves even +15%. A Final Smash can only be activated once per battle. When you let go of the button, Ganon will throw bolts of electricity (1-5 bolts depending on how long you charged). This means that characters with a good projectile can easily break his approach and force him to jump and still get very little distance, so it's suggested to all Ganondorf mains to learn to Perfect Shield every projectile aimed on him. Moderate knockback, deals more damage if the tip of the attack connects. d-tilt is stronger but slightly slower. This has led for him to grow highly vigilant, resourceful, and dangerous. Will always spike if it hits, even if not sweetspotted, which makes it one of the easier to spike with. Known throughout the land of Hyrule for his magical prowess, many of the inhabitants grew to fear the King of Thieves. Still, this is his main KO throw and it deals the most damage out of all his throws. Ganondorf is one such baddie. "I am Ganondorf, the Demon King!" His attacks, whether in the sweetspot or the sourspot, are still very powerful (which actually results in a problem for him, since this doesn't allow him combos at mid percents or higher). Aerial Attacks Neutral Special is now Dead Man's Volley. Dark Dive - Ganondorf leaps up and latches onto his foe before discharging electricity and launching off of them with a dark explosion. This attack is good to use out of a, Dash attack - Shoulder tackle. Wizard’s Foot (Down + B) – Propels forward with a kick charged by dark power. Ganondorf is a clone of Captain Falcon, and as such, he fights in a brawler style similar to Captain … Command grab, so it beats shield. Difficult to hit smaller characters on the ground.

Wizard's Foot - Ganondorf unleashes a dark magic-infused flying kick.

One of his few moves that are fairly safe on shield even when it's not auto canceled, but unfortunately its high vertical hitbox reduces its usefulness as it can't hit grounded opponents with a buffered short hop Bair. Highlights: 1:00 - Get Off of My Stage! Cunning Gerudo - Ganondorf flings his foe behind himself and hits them with a side kick. Up Throw - Throws opponent upward and jabs his/her back. His F-air has 3 frames slower start-up, has a sourspot and has 10 frames longer landing lag than his non-L-canceled one had in Melee, now having 1 frame more landing lag than his D-air and because of a programming error, it has now no IASA at all and no auto cancel frames either. 10%. Pummel - Knees opponent. Ganondorf has been severely nerfed from Melee to Brawl. The person playing Shulk is a friend of mine, who we will call Bunny for now. Ganondorf is also capable of being amiable toward others, unfortunately people usually judge him based on his massive size, piercing eyes, and assertive tone. Raised by the twin witches Koume and Kotake, collectively known as Twinrova, the young Gerudo was taught how to wield various elements from fire to ice. In the air, he plunges diagonally downward. Basically just a test of uploading replays. When hitting the ground, Ganondorf creates a shock-wave effect. (Intimidating/Mocking Someone)

Ganondorf has had a significant number of changes from Melee to Brawl, beginning with a general design change to his Twilight Princess incarnation and a new voice actor. (Forced into a battle), "This resistance is pitiful." Often referred to as the "Sparta" Kick due to this attack resembling a kick from a famous scene from the movie, Strong Up - Volcano Kick, Ganondorf lifts his leg for a very long time before smashing it down in an explosion. Ganondorf's fastest attack and grants him a good air game because of its range and speed.

However, his inability to land, his horrible disadvantage state and his slow movement speed are too big downfalls and the rest of his moveset is not able to compensate enough to make him a good or great character (competitively). His Warlock Punch, now fired from his left hand, was made faster and can be reversed during the start-up frames for more damage and knockback. Ganondorf's aerials are also very strong; all have high knockback, and his down aerial is an extremely strong, reliable spike (sometimes can KO even at 0%, depending from how far they are from the bottom and how good their recovery is), Ganondorf`s advanced Super-Jump glitch is very situational, but, if done right, he travels higher in the air, useful for an aerial Reverse Warlock Punch, his most powerful move. Can't get enough game art, soundtracks, or space games. But he’s certainly not along on the roster. Abdominal Slam - Ganondorf executes a powerful front kick. To unlock Ganondorf, the player must either -. He’s faster and his specials all got tuned up a bit, too. 1:30 - 4 Time's The Charm! This attack also has a disjointed hitbox. who was disguised, and proceeds to help the others fight the advancing Subspace troops. When Ganondorf is in control, he owns the arena, but if the tables turn, it’s not so easy to recuperate. Ganondorf appears as an unlockable playable character in Super Smash Bros Melee. Gerudo Dragon was replaced with Flame Choke, his new side special, which is one of his few buffs as it is a much better move in general. This also does 15% damage, but the opponent will be thrown into the air instead of onto the ground.

When the Ancient Minister gets in their path, Ganondorf presses an override button that forces the R.O.B.s to ignore the Minister. The hitbox travels in a large arc, hitting opponents above and behind as well. Spending a majority of his life in Gerudo Valley has taught Ganondorf many lessons regarding survival. He does have a great advantage state, since he has a lot of quick moves with big disjoints, so when he gets in there, he is able to do massive damage. If the opponent is standing close to Ganondorf, the attack will throw the opponent off the ledge. He also has some problems with landing, since his Neutral Air has a pretty high start-up and his Down Air doesn't have a big hitbox. Transforms into the fearsome beast Ganon, and slowly swings his right sword, dealing great damage and strong knockback. Has fairly long duration (hits on frames 10-19). Warlock Punch - Ganondorf traps the opponent in the void and charges up his fist before he punches his opponent, dealing 16% total. 16%.  "What is this? I can't help but find some satisfaction in them...", "How dare you attempt to wound the Demon King! He can approach with Forward Air, Neutral Air, Neutral Special, Down Special and Back Air. Ominous Kick - Ganondorf does a back kick followed by a roundhouse kick.

Warlock Punch (B) – Channels dark energy into a devastating punch. 13%. Ultimate), Super Smash Bros. for Nintendo 3DS and Wii U, Ganondorf's hitbox size of each of his moves, https://supersmashbros.fandom.com/wiki/Ganondorf_(Super_Smash_Bros._Brawl)?oldid=594602, Have Ganondorf join the party in the Subspace Emissary by collecting the, Many powerful attacks that deal high damage and knockback, Heavyweight, being difficult to launch and having high survivability, Neutral special possesses heavy armor frames and is a powerful kill move, as well as being able to be reversed to increase attack power, Flame Choke sets up tech chases, making it an excellent combo and kill set-up as well as limiting opponent options; it can also be used to punish edge-guarding opponents and execute a Ganoncide, Dark Dive has grab boxes that can punish edge-guarding opponents and increase vertical recovery, Dash attack can set up for some aerial follow-ups, Possesses one of if not the most powerful meteor smash in the game in the form of his down aerial, as well as having meteor smash frames on his down special, though only in the initial frames of its aerial variation, Jab is among his fastest attacks and is effective for spacing, Up tilt breaks shields effectively and has vacuum windboxes, Down throw is a good kill set-up as it can combo into some of his deadly aerial attacks, Slow movement both on the ground and in the air, being the second slowest character in the game, Many attacks are slow, with high starting or ending lag that makes them easy to punish, Poor out of shield options that are highly punishable, Few good approach options both on the ground and in the air, Up special is easily gimped and predictable, Neutral special is easy to dodge and can be easily punished with a grab even during heavy armor frames, Flame Choke requires a read on the opponent to effectively get a follow-up from it, Wizard's Foot has high landing lag and can SD, with the ground variation being easy to shield and punish as well, Cannot effectively place pressure on an opponent even those that are shielding due to his poor approach options, punishing tools, and lack of spacing tools that possess low enough lag to avoid punishes, Ineffective DACUS as the up smash covers low horizontal range, Heavy weight and fast fall speed makes him easy to combo, juggle, chain-grab, and gimp, Neutral attack - Quick palm strike. 24%-35%, Up Smash - Ganondorf does a high kick, lifting his leg to about thirty degrees from vertical quickly. Crusade in Demo 0.9.

First of all, Ganondorf is a heavy, which means he doesn't get launched away as far as other characters.

His F-throw and B-throw are much stronger.