It Will Find You - Now Available. In the full version of the game we fully intend to incorporate a variety of endings :D, It's awesome to hear how much you enjoyed the game, we really appreciate the kind words! Make sure you share etc if you're interested :). I just wanna say that I love the game! Control DLC Release Date, Price, and Content, Research and Records: Astralnauts Information, Investigate the X-Ray Lightbox Object of Power, Find a way into the room to bind the X-Ray Lightbox, Use Seize to complete the Astral Plane challenge, How to Unlock All Psychic Abilities (Powers), Traverse the Oceanview Motel Puzzle - Unknown Caller, HRA Machine Punch Card Puzzle - Old Boys' Club, Traverse the Oceanview Motel Puzzle - Threshold, Traverse the Oceanview Motel Puzzle - My Brother's Keeper, Traverse the Oceanview Motel Puzzle - Finnish Tango, Monitor Door Unlock Puzzle - A Captive Audience, Control Mirror Computer Puzzle - Self Reflection, Hiss-corrupted Tommasi Boss Guide and Walkthrough, How to Cleanse the Siphons Tips and Tricks, Hiss-corrupted Horrowitz Boss Guide and Walkthrough, Fridge Duty Former Boss Guide and Walkthrough, Preorder Bonuses and Deluxe Edition Content, Things Ghost of Tsushima Doesn't Tell You. Each day you wake up and must perform different tasks such … But either way, nice job on this game, it turned out really well. I saw Markiplier play this, and I LOVE this game! We're really glad to hear you enjoyed your experience with the game :D It makes all the development time worth the while.
Definitely! In a desperate attempt to free her from a fate of servitude Matt attempted a rescue, only to be captured himself, imprisoned by the Compendium Estates and finding himself as the star for their latest show "Captive Audience". Turn and wait for foes to spawn.
The robots scare me so much too, well not really more like anxious. I rarely browse indie games, but this one caught my attention... and it blew my mind. Doing this will give you the Supernatural/Psychic Ability: Seize. Regardless, thank you for taking the time to read this!
We always love hearing from fans and really appreciate it :D, So there is only one ending by design, as the twist is directly related to the outcome, but there is a couple of hidden events you can unlock prior to the finale that show you some extra story :). I also wanted to ask for the title of the music piece at the end.
Interact with the Control Unit in the open room. Walk up and hold down the button prompt (“X” if using an Xbox Controller).
We've just announced a sequel set for release later this year called "It Will Find You" :D Keep an eye out for more details in the next few months! Each episode is split into two sections, the "Show", where Matt is forced to complete tasks for TV, and the "Escape" where at night Matt works to ensure his freedom. i can absolutely see this becoming a bloody vengeance game in the vain of oldboy and law abiding citizen's Clyde Shelton. I haven't finished this game yet and I'm already looking forward to your next game.
Captive Audience is a first-person Narrative Thriller set in the confines of the Compendium Estates, a dark-web corporation responsible for the creation of unlicensed programming using unwilling participants sourced from death row.
If you're interested in my idea please give me a form of contact to the person on your team I should be discussing the details with.If you feel this is unneeded or just plain unwanted, then no hard feelings. I had a bit of difficulty finding something.
If you have any feedback or thoughts on the game, then please don't hesitate to comment or contact us, we'd love to hear what you think!
The audience are fully aware of the stars captive state, for them it's part of the thrill. I really enjoyed this and I hope we get more in the future!
Any way I can donate for the terrific experience? Get one part of the image working and slowly work on the others.
I'd love to play it ^w^ Was wondering if it were going to come out for Mac anytime soon?
Again though thank you so much for your kind words :D We really hope our Kickstarter succeeds so we can do Part 2! Our unique nodular system for Captive Audience allows the story to progress in a natural and systematic way, ensuring the flow of the narrative is never interrupted so that the player really feels like a part of the show.
Or ever? Jo Henley: https://soundcloud.com/Beaniestudios, Mathew Rees: https://www.mathewjreescomposer.com/. We really appreciate all your help, so share, like and comment below on what you think of the Kickstarter, and help us take our work to the next stage.
Fast travel to Parapsychology and move towards the center area of the room, the one with the rows of desk (lowest section). Another consideration would be not to involve the game's protagonist(s) at all but instead the corrupt corporation from an outside view point.
Currently our focus is the Kickstarter for Part 2, which we believe can help us expand and elaborate on the story greatly, so unfortunately a novel isn't something were looking for quite yet.
Walk to the left of the Parapsychology Control Point (and the left of the brain statue). If you've arrived at the Hypnosis Lab on your own without finding the Captive Audience side quest, know that you can just solve the cube puzzle on the terminal to get in. Lastly the thing that was interesting the most was how if you somehow think about the truth earlier in the game... Matt seemed rational and yet we had no control over his anger seeing the developer... he is seen to be playing it cool as he plays along but if he was more perceptive and cautious like not hitting the guy but talking to him, he would have played his cards right. You guys might want to go post a link to the page about kickstarter in the comments on Mark's video. Created an account just to share my love for this project you've done.
This page explains how to unlock and complete the "A Captive Audience" sidequest. :D. Make sure to keep an eye out for the sequel!
The solution to the puzzle is found on a paper pinned to the window nearby. Out of interest, would you prefer if it automatically sat you down when you interacted with the PC?
Now I will be 100% honest and truthful with you that I am not a reviewer, I am not a professional and I am just a regular person in front of a screen that played this game when I say this game is absolutely FUCKING AMAZING 10/10.
I'd rather ask and get rejected than write it without permission.
Also, I love the voice acting!
We're still looking at optimisation for the game, as well as what's next for Captive Audience, so we hope you enjoy our future updates! Next to the whiteboard is a report on the blue filing cabinet. I hope to see the game progress and get better :), Thanks for letting us know how much you enjoyed the game! I prefer download win32 than that "linux" version because linux is Kernel( a sort of BIOS to Microsoft), and these developer just put on "Linux", but have many type of "linux". This was a very interesting game to play and I can't wait to play more of it, there is a lot of story (Most of the story I probably don't understand) and I am honestly eager to see what happens next.
Here’s what the solution looks like. We're getting a lot of requests for them at the moment though so keep an eye out as they may become available :) You can follow us on @captiveaudienc3 for updates etc! Firstly a massive thank you for the kind words, it really means a lot to us as a small studio of beginners, and we're so excited our game is getting seen by so many people :D. Both the theme song and the final score are original pieces we had composed for the game by two very talented musicians, and they're not currently available to download anywhere. My point is I am interested in making a novel based on your game. It sounds like maybe your download corrupted? As to the why it's allowed, and why various world governments donate their death row inmates to the show, well.... That's a story yet to be told.
Captive Audience is a first person Narrative Thriller set in the confines of the Compendium Estates, a dark-web corporation responsible for the creation of unlicensed programming using unwilling participants sourced from death row.
Here's the ending.
In this small, open room there’s a whiteboard on the left. Whilst were not sure we can make one for the prototype, the full game would be released across multiple platforms including Mac :).
Is this something you'd be interested in? The voice of Matt sounds SO familiar, any chance you could tell me who it was? :D, Thanks for getting in touch, we do our best to answer any comments, as really interacting with fans / players is a huge part of the experience for us and we really enjoy it :), You're correct in there not being multiple endings, though there are various events during the game that only occur if you perform certain actions / choices, so keep an eye out for those!
I'll look into making this smoother in the future. :D. We've currently got a Kickstarter running at the moment to help us make part 2 :D check it out! Gotcha!
Great work, give a round of applause for Corin Silva, all voice acting is top-notch. He's been stuck on this show for five years, So mentally separating himself is a survival mechanism. I watched a lets play and by the end of it I was in tears for the protagonist.
Nothing in the game files is forbidden, and I seem to be able to download and run the game still, so i'm not sure what the issue is unfortunately! With a focus on object interactivity, as well as a fully voice acted story complete with multiple scenes of dialogue, scoring and object commentary, Captive Audience aims to be an immersive, engaging thriller that draws the player into its world and pulls them through to the shocking conclusion. I'm kind of wondering if there are multiple ending for it though. Seize allows you to convert enemies into allies. Markiplier Wiki is a FANDOM Games Community. But in essence the scenario you masterfully crafted here is survival and behind-the-scenes manipulation. Hey Dev Team, is the full game canceled for good, or just postponed development? I'm really glad to hear you enjoyed the experience, bar the chair mechanic haha.