Thus, as the metagame progressed, Bowser steadily declined, with Bowser players finding it difficult to keep up with the quickening pace of other advancing characters and having their weaknesses (most notably to chain throws and camping) more frequently exploited, while lacking any significant developments for Bowser's metagame outside of grab release followups. Nowadays, Bowser is one of the most unpopular characters in Brawl tournaments, having almost no established active players who use him, and being rare at even locals with casual players, which has led to his poor tournament results.
He is next seen with Ganondorf on the Subspace Gunship. Swats the air above him. His fast edge attack has much less intangibility and a shorter duration, making it a significantly less effective tool, while his grounded Whirling Fortress is slightly slower and weaker, although it is still a very strong OOS option. If angled down, has a decent chance of tripping. He first appears after Donkey Kong and Diddy Kong chase down his troops, who had stolen their bananas in order to lure them to him as a trap. The effectiveness of this resistance depends on the damage gauge. However, given Bowser's extreme heavy weight and somewhat fast falling speed, it makes him vulnerable for infinite chain grabs like Wario's and King Dedede's, and other combos in general. While continuing his chase, he is told by Ganondorf to hunt down King Dedede, who had stolen Wario's trophies. Decent knockback, but will rarely KO, not doing so until 187% at the ledge. It is also useful in Classic and All-Star modes, making for an easy KO when only one opponent is left.
Has noticeable startup, but its very high damage and knockback make it one of the best up aerials in the game power-wise (2nd strongest up air in the game), and can KO at 92% from the ground, or 76% from the high platform on Battlefield. Deals decent damage overall, but the throw always deals set knockback, making it incapable of scoring KOs by itself. After this, Bowser will jump high in the air and come back to the ground in the form of a huge fortress and deal massive damage to the enemies upon impact. His new side special, Flying Slam, has significantly higher utility than Koopa Klaw, and his grab release game is overall more consistent due to the introduction of buffering; additionally, the general changes to aerial grab releases also improve his grab release game. Limited shockwave if it hits the ground. Very slow pummel. That’s not nice! He’s diving off the edge with his opponent! It is also useful in Classic and All-Star modes, making for an easy KO when only one opponent is left. He also transforms Zelda/Peach into a trophy, and after having another Shadow bug clone of him copy her, orders her Shadow bug clone to attack Mario and Pit/Link and Yoshi. Opponents who only shield his jump may be hit by his landing (this only applies to grounded opponents). Almost identical to Bowser's forward throw, but has a faster execution, and the altered animation causes it to throw opponents from further out, allowing it to KO earlier at 177% from the ledge. Tosses foe upwards, retreats into his shell, and spins, damaging the foe with his spikes. A great KOing and punishing option. Along with his trademark power, Bowser holds distinction as the heaviest character, with strong momentum cancelling to complement it, giving Bowser one of the best endurance potentials in Brawl. The full damage of the attack is also applied to bystanders, but it doesn't deal much knockback at low damage percentages. His grab has great range for a non-tether grab, although it is on the slower side, coming out at frame 9 at earliest. Decent knockback but lacks KO power. Finally, Bowser possesses an easily gimpable recovery that gains barely any vertical height, and his lack of an effective projectile makes it difficult for him to break through opposing camping. His debut in the Super Smash Bros. series was in Super Smash Bros. Melee, returning in Super Smash Bros. Brawl. He flees after Falco attacks him and destroys his Dark Cannon. Does a backhanded punch while leaning his body forward. Bowser then notices the downed Master Hand and decides to help the heroes take down Tabuu. Additionally, if Bowser performs a backwards double jump while in possession of a, Bowser is the only character whose theme in the. However, due to hitstun cancelling, the first hit is not a true combo into the second. A quick slash forwards. If used correctly, the second hit can prevent shield grabbing. Throw him into a mine again, then grab the giant star, and watch the ending. Bowser struggles against characters who zone him out with projectiles, like Falco and Samus, and especially characters who can chaingrab him, like Wario, Yoshi, but most notoriously Ice Climbers, and King Dedede. Bowser also has some great reach throughout his moveset, a 10-frame advantage on grab releases that gives him grab release options on nearly every character, and a powerful, five-frame move in Whirling Fortress that can be immediately used out of shield to escape pressure. Bowser chases him down, and has a Shadow Bug clone of himself fight Diddy and Fox. However, it has poor frame data to compensate for it's strengths. As with other large characters, Bowser's strengths lie in his KO ability and not his speed. If you're looking for Super Smash Bros. version of a hard-hitting grappler, then Bowser is your character. Most of his moveset and animations have been completely revamped for the better: his range has been increased and his mobility is much faster overall. Bowser's standard attack can cancel out incoming projectiles, including Samus' and Lucario's standard specials. Decent knockback with surprising speed, and when sweetspotted can KO at 105% from the ledge, and at 150% from the center of Final Destination. A veteran from Melee and Brawl, Bowser returns as a starter character in Super Smash Bros. for Nintendo 3DS and Wii U.He was announced on June 11, 2013 during E3 2013, and was the last veteran confirmed during the event. The main attack does not have any, Turns into Giga Bowser. For example, Bowser's forward smash is the most damaging smash attack in Brawl. However, most of his stats work against him; he is extremely vulnerable to chain grabs due to his large weight and falling speed, and his primary recovery Whirling Fortress has little use outside of OoS or for racking up damage, as it is easily gimped. At least one of us did. Many of his attacks deal less damage and knockback, making it more difficult for Bowser to KO his opponents. One of the best, Leaps into the air and plummets downwards. Bowser ranks 33rd out of 38 on the tier list, putting him in 3rd place on the F tier, a slight improvement from his 25th out of 26th position in Melee.
However, he has also seen some nerfs, mainly to his power. Like his forward tilt, Bowser's lower arm cannot be hit while the hitboxes are out. Retracts into his shell and spins around. Like his neutral combo, the active arm cannot be hit. Swings his head upward. Fire Breath serves multiple roles for Bowser, such as racking up damage on the opponent as well as preventing an opponent's approach; it also serves as a functional edge guarding attack. He can also regrab anyone by ground releasing except Donkey Kong (because of his unusually short ground release animation). Two quick claw swipes. The sight of Master Hand lying on the ground seems to trouble Bowser, probably because Bowser was really the only smasher accomplice who was loyal to Master Hand, unlike Ganondorf (who planned to betray him to take control of the Subspace Army) and Wario (who did it just to enjoy himself). Similar to his up taunt but he doesn't lean back as far. Sets opponent on floor, then flings himself forward, performing a body slam on his opponent. A two-legged jump kick in the direction Bowser is facing. Leans back and exhales steam. Hits foe with his head. Retracts into his shell and spins himself into the ground. The throw doesn't deal any damage, and its knockback isn't strong enough to KO, even at 999% damage, unless the grabbed fighter is tiny-sized and near a stage ledge. He also lacks an effective aerial game due to a combination of low jumps and fast falling speed, and having mostly laggy or easily avoidable aerial attacks. KOs at 100% when uncharged and 61% when fully charged. ... You can even grab someone in midair, making this move a real mean one. website on July 3, 2007, Bowser (クッパ, Koopa) is the primary antagonist of the Mario series, returning from his Super Smash Bros. series debut in Super Smash Bros. Melee. This move allows Bowser to grab an opponent, then leap into the air and fall back to the ground with Bowser on top of them. He’s diving off the edge with his opponent! Given Bowser's difficulty racking up damage, this can be a useful move when the opponent is far ahead of Bowser in the damage count. Up Smash: 19.3 % (26.8 %) Bowser gets on his hand and feet on the floor, then jumps up and spins, using his spiked shell as a weapon. Quickly spins onto the stage, then retreats back a bit.
Has good vertical knockback, though it cannot KO until past 200%. Bowser: Special Moves
DOJO!! The one possible exception is his neutral special Fire Breath, which can help set up pseudo-chaingrabs or combos into his strongest attacks. Can be aimed up or down. Low startup, but high ending lag and landing lag if not auto-cancelled. Fox, Falco, and the real Diddy defeat it though. Bowser steals Peach/Zelda's trophy and evades Mario and Pit's attacks, but when he dodges Pit's arrow he falls off a cliff, but is shown to be unharmed after he landed in his Clown Car. Two of Bowser's most versatile attacks have also seen significant nerfs. Bowser's decline additionally saw his playerbase diminish, and most of his top players, notably his best player KingKong, dropped Bowser or stopped playing Brawl competitively altogether, while fewer and fewer players used Bowser overall. He is also one of the largest characters, which combines with his massive weight to make him quite vulnerable to combos and chain throws, some of which are infinite or even a zero-to-death (most notoriously from King Dedede).
Overall, Bowser can dish out large amounts of damage to opponents in minimal hits, has a useful sacrificial KO, and thanks to his high weight, can usually not be KO'd until late percentages. This grants him high durability, yet makes him easier to hit due to his large hurtbox. This is also a very powerful KO move and can KO at 109% despite its surprising speed.
Bowser was initially seen as a solid middle tier character, being ranked at 22nd on the first tier list. Gets up while facing backwards, and does a claw swipe that brings him facing forward. Bowser (クッパ, Koopa) is the main antagonist of the Mario series and is one of Nintendo's most recognizable characters, and arguably its most recognized villain. Up Smash: 19.3 % (26.8 %) Bowser gets on his hand and feet on the floor, then jumps up and spins, using his spiked shell as a weapon. He only counters Jigglypuff, soft counters Ganondorf, and has 7 even matchups. Slowly climbs onto stage, and does a quick claw jab. His dodging abilities are among the worst relative to the rest of the cast in having the second slowest roll and slowest spot dodge. Launches foe forward using his head. His poor mobility also severely hinders his approach and allows many characters to easily camp him and rack up damage. The last hit can meteor smash, but it's weak and not recommended overall.