Discover the latest insights from the 2018 Australia games market. You can only download this statistic as a Premium user. As a Premium user you get access to the detailed source references and background information about this statistic. Available to download in PNG, PDF, XLS format, Access to this and all other statistics on 80,000 topics from, Revenue generated by Paradox Interactive 2014-2019, Leading gaming apps in Google Play in Sweden 2020, by downloads, Impact of COVID-19 on Modern Times Group's eSports revenue 2020, Frequency of playing online games in Sweden 2019. Curry added: "It is imperative that these innovative and creative Australian-based tech companies can compete on a level playing field globally with many other jurisdictions offering support. and over 1 Mio. July 22, 2019.
Please authenticate by going to "My account" → "Administration".
This statistic is not included in your account. Please do not hesitate to contact me. Then you will be able to mark statistics as favourites and use personal statistics alerts. Sydney, Australia – 22 February 2018 – Australians’ love for playing video and computer games continues to skyrocket, with consumers spending $3.23 billion in 2017 on games and hardware, a nine per cent lift on the previous year’s sales.
The organisation announced today that consumer spending on video games reached $4.029 billion in 2018; that's up by 25 percent over 2017's spending. Currently, the Australian games industry is experiencing what I’d describe as a golden age. facts. Full-game digital sales revenue rose by 71 percent year-over-year. Sorry, but you can't access this content! Then you can access your favorite statistics via the star in the header. In, IGEA. Video games retail industry value in Australia from 2013 to 2018 (in billion Australian dollars) [Graph]. Privacy Policy, Now Playing: Biggest Games Confirmed For 2019 | Get Hyped With This Montage, Got a news tip or want to contact us directly? AO Tennis was released for PlayStation 4, Xbox One, Android and iOS on January 5, 2018. Eddie Makuch Digital full game sales rose 71 percent year-over-year. Unlock country-level insights with Newzoo Pro. AO Tennis is a tennis video game developed and published by Big Ant Studios.
By comparison, the United States video game industry generated $43.4 billion in 2018. #1500. For more information, check out our, Newzoo uses the information you provide to us to contact you about our relevant content, updates, and services. Email news@gamespot.com. This feature is limited to our corporate solutions. Directly accessible data for 170 industries from 50 countries Please read our. Profit from additional features by authenticating your Admin account. Get our latest insights, reports, and updates straight to your inbox! on May 22, 2019 at 6:20PM PDT. The organisation announced today that consumer spending on video games reached $4.029 billion in 2018; that's up by 25 percent over 2017's spending. Whether you’re a long-time convention-goer or considering dipping your toe in for the first time, it’s time to start planning your con trips for 2018… "Australia continues to experience video games sales growth, in line with trends similarly experienced by other countries, including the USA and the UK.". In Australia’s online population, 44% of men and 42% of women play mobile games, 28% of men and 15% of women play console games, and 33% of men and 20% of women play PC games. The ideal entry-level account for individual users. Accessed October 02, 2020. https://www.statista.com/statistics/784803/australia-video-game-sales/, IGEA. Australian games developers should be able to take advantage, culturally and economically, of the global growth of this wildly popular entertainment medium.". Here are some further insights from the IGEA's report: "The excitement for video games is continuing to grow, with phenomenal consumer sales in 2018," IGEA CEO Ron Curry said in a statement. Quick Analysis with our professional Research Service: Content Marketing & Information Design for your projects: Industry-specific and extensively researched technical data (partially from exclusive partnerships). Fifty-five percent of paying gamers spent money on in-game items or virtual goods in the past six months. #1, starting by being world No. © 2020 CBS Interactive Inc. All rights reserved. Overview and forecasts on trending topics, Key figures and rankings about brands and companies, Consumer insights and preferences in various industries, Detailed information about political and social topics, All key figures about regions and countries, Everything you need to know about Consumer Goods, Identify market potentials of the digital future, Insights into the world's most important technology markets, Figures and insights about the advertising and media world, Everything you need to know about the industry development, Find studies from all around the internet. A quarter of the entire online population watch gaming video content, with 40% watching on their PC, and 3% viewing gaming video content but playing less than once per month. By continuing to browse on this website, you explicitly accept the use of these cookies. The video game industry's next major worldwide event is E3 2019 in June. Join over 20,000 professionals and stay up to date with our latest news & insights. It features a career mode where the player works to become world No. IGEA. (July 22, 2019).
Digital sales specifically jumped by a very healthy 39 percent, which is reflective of the industry's overall trending toward digital games.
Please contact us to get started with full access to dossiers, forecasts, studies and international data. Global all time unit sales of Call of Duty games as of October 2019, Advertising spending in the U.S. 2015-2022, Research expert covering Australia and New Zealand, Profit from additional features with an Employee Account. Of the $2.851 billion in digital sales, in-game microtransactions, season passes, and expansions--this category jumped by 190 percent year-over-year. A paid subscription is required for full access. In your browser settings you can configure or disable this, respectively, and can delete any already placed cookies. Statista. Chart. This is all further evidence that digital sales are taking up more and more of the pie. Subscription revenue rose by 31 percent compared to last year. Mobile gaming remains huge, with 11 percent year-over-year growth in revenue. Please see our, Video games retail industry value in Australia from 2013 to 2018, Turnover of the game development market in Sweden 2010-2018, Companies in the game development market in Sweden 2010-2018, Employees in the game development market in Sweden 2010-2018, Ranking of digital games developers in Sweden 2018, by revenue, Ranking of digital games developers in Sweden 2018, by number of employees, Share of individuals playing video games daily in Sweden 2018, by gender and age, Leading gaming app publishers in Google Play in Sweden 2020, by revenue, Leading iPhone gaming app publishers in Sweden 2020, by revenue, Leading iPad gaming app publishers in Sweden 2020, by revenue, Access to game consoles at home in Sweden 2018, by gender and age, Access to game consoles among children in Sweden 2018, by age group, Share of individuals playing PC games per day in Sweden 2009-2019, Share of individuals playing PC games per day in Sweden 2008-2018, by gender, Share of individuals playing PC games per day in Sweden 2008-2018, by age, Frequency of playing online games in Sweden 2019, by gender, Frequency of playing online games in Sweden 2019, by age, Ranking of eSports players in Sweden 2019, by earnings, Share of children watching others play video games in Sweden 2019, by gender, Leading gaming apps in Google Play in Sweden 2020, by revenue, Leading iPad gaming apps in Apple App Store in Sweden 2020, by revenue, Leading iPhone gaming apps in Apple App Store in Sweden 2020, by revenue, Leading iPhone gaming apps in Sweden in 2020, by downloads, Leading iPad gaming apps in Sweden 2020, by downloads, Digital video game sales Australia 2013-2018, Physical video game sales Australia 2013-2018, Share of female video game players Australia 2005-2019, Share of video game players in Australia 2019, by age group, Devices used to play video games Australia 2019, Preferred game genres among mobile gamers in Asia 2013, Hungary: share of video gamers 2018, by gaming location, Frequency of total video game usage in Australia 2017, Germany: market volume of the gaming industry 2015, by category (in million euros), Russian e-sports market annual revenue 2017-2019, Germany: number of gamers 2016, by frequency of gaming, Russia: e-sports viewership numbers 2017-2019, Russia: gender distribution of e-sports users 2017, Share of video game usage in Australia 2017 by genre, Frequency of video game usage in Australia 2017 by generation, Number of ICOs in the gaming industry worldwide 2018, by country, Share of social in the global online and overall gaming market in 2012 and 2016, Germany: market volume of the gaming industry 2013-2015, Number of ICOs in the gaming industry worldwide 2017-2018, Germany: game developers and publishers in the game clusters in 2016, Video games retail industry value in Australia from 2013 to 2018 (in billion Australian dollars), Find your information in our database containing over 20,000 reports, Tools and Tutorials explained in our Media Centre.
This website stores cookies on your device to improve your experience and provide more personalized services to you. You only have access to basic statistics. You can unsubscribe from these communications at any time. Current. You can unsubscribe from these communications at any time. It is the first official licensed game of the Australian Open. Video games retail industry value in Australia from 2013 to 2018 (in billion Australian dollars) Sales in billion Australian dollars Exclusive Premium statistic Corporate solution including all features. Physical retail sales jumped by only 0.2 percent. Want us to remember this setting for all your devices?
Are you interested in testing our corporate solutions? "Video Games Retail Industry Value in Australia from 2013 to 2018 (in Billion Australian Dollars). Register in seconds and access exclusive features. Console accessory sales jumped 18.7 percent and helped improve overall retail sales. In-game digital purchases jumped by 190 percent year-over-year.
Curry went on to say that he hopes the Federal Government will recognise that the Australian gaming industry is an "integral part of the overall screen industry, thereby allowing the sector to access screen support programs available such as refundable tax offsets. As a Premium user you get access to background information and details about the release of this statistic. Fifty-five percent of paying gamers spent money on in-game items or virtual goods in the past six months, with 25% of men buying DLC/expansion packs and 25% of women buying power-ups. ", IGEA, Video games retail industry value in Australia from 2013 to 2018 (in billion Australian dollars) Statista, https://www.statista.com/statistics/784803/australia-video-game-sales/ (last visited October 02, 2020), We use cookies to personalize contents and ads, offer social media features, and analyze access to our website. For details, please see your browser’s Help section (by pressing F1). Learn more about our Consumer Insights solutions for Australia and 27 other key countries/markets. * All products require an annual contract; Prices do not include sales tax. As soon as this statistic is updated, you will immediately be notified via e-mail. Terms of Use and We are expecting a lot of big news from the show, so keep checking back with GameSpot soon for lots more. By clicking 'enter', you agree to GameSpot's Please use a html5 video capable browser to watch videos. Please create an employee account to be able to mark statistics as favorites.
Australia’s 12.4 million players will spend $1.3 billion in 2018, making it the world’s 14th biggest games market. A new report from Australia's Interactive Games & Entertainment Association shows that that Australian game industry is growing. "Video games retail industry value in Australia from 2013 to 2018 (in billion Australian dollars)."
Star Wars: Squadrons Early Review Impressions – Single-Player Campaign, Crash Bandicoot 4 Review – Bandicoots Are Forever, How To Get Pumpkins In Animal Crossing: New Horizons, By For more information, check out our, This website stores cookies on your computer to improve your website experience and provide more personalized services to you. Newzoo uses the information you provide to us to contact you about our relevant content and services.